Changelog since last release:
- DX12, Vulkan resource aliasing, GPU memory usage improvements
- parallax occlusion mapping is now supported for decals
- added Screen Space Global Illumination (SSGI)
- added trail renderer
- loading screen and async loading tasks can be set up from Lua scripts
- PaintIntoTexture can be done from Lua scripts
- Editor:
- improved terrain customization: props, materials
- added content browser window
- other fixes and improvements
[previewyoutube=6RT427jc9s4;leftthumb][/previewyoutube]