0.71.563

Wicked Engine

3D engine with modern graphics

- added CharacterComponent, an optimized C++ implementation of the character movement, collision, fott placement, path finding logic combined. The character controller script was rewritten to use it instead of implementing it all in Lua - added new shader effects: cloak (discolored transmission), chromatic aberration, desaturation - added voxel grid to mesh feature: useful for creating simplified meshes for physics by voxelizing a mesh - added volumetric lights for path tracing - added volumetric fog boost value for volumetric lights (easy control for volumetric effect per light) - ocean occlusion culling is a lot more precise, results in increased rendering efficiency when ocean is not visible - multithreaded inverse kinematics - added mesh shaders as experimental feature, it can be turned on in graphics settings. This can make object rendering faster in some cases. Currently it only works on Nvidia GPUs