- added CharacterComponent, an optimized C++ implementation of the character movement, collision, fott placement, path finding logic combined. The character controller script was rewritten to use it instead of implementing it all in Lua
- added new shader effects: cloak (discolored transmission), chromatic aberration, desaturation
- added voxel grid to mesh feature: useful for creating simplified meshes for physics by voxelizing a mesh
- added volumetric lights for path tracing
- added volumetric fog boost value for volumetric lights (easy control for volumetric effect per light)
- ocean occlusion culling is a lot more precise, results in increased rendering efficiency when ocean is not visible
- multithreaded inverse kinematics
- added mesh shaders as experimental feature, it can be turned on in graphics settings. This can make object rendering faster in some cases. Currently it only works on Nvidia GPUs