0.71.501

Wicked Engine

3D engine with modern graphics

- added Jolt Physics, removed Bullet Physics - added detail setting to soft body physics: simplify soft body simulation level of detail independently from the graphics mesh - added cylinder shape for rigid body physics - added hot reload for resource manager: textures, sounds, scripts will be hot reloaded by the Editor automatically on file changes - added multi-location burst for emitters: you can do many calls to Burst() at different locations - added support for 8 bone influence per vertex for skinned mesh [previewyoutube=Hn-VErt_wvs;leftthumb][/previewyoutube]