- added Jolt Physics, removed Bullet Physics
- added detail setting to soft body physics: simplify soft body simulation level of detail independently from the graphics mesh
- added cylinder shape for rigid body physics
- added hot reload for resource manager: textures, sounds, scripts will be hot reloaded by the Editor automatically on file changes
- added multi-location burst for emitters: you can do many calls to Burst() at different locations
- added support for 8 bone influence per vertex for skinned mesh
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