Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.
[img]{STEAM_CLAN_IMAGE}/39928699/b75c137731af8802437777bf018e25fee21c590f.png[/img]
This month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes.
[h2]Added:[/h2]
[list]
[*] Added a loading screen on startup.
[*] Added background birds singing audio.
[*] Added campfire sound effect.
[*] Added explosion sound effect.
[*] Added powerup pickup sound effect.
[*] Added totem spawn sound effect.
[*] Added a hit sound effect when damaging wizards.
[*] Added collision sound effect.
[*] Made sound effects spatial. Sound effects are now louder/quiter depending on the distance from the audio source.
[*] Made sound effects directional. Sound effect volume in left/right speaker volume now depends on direction of the audio source.
[*] Added environment volume and directional audio setting. This will reset the current settings but perserve all loadouts.
[/list]
[h2]Changes: [/h2]
[list]
[*] Decreased minimum spellshot size.
[*] Changed splitting result size calculation to be more accurate.
[*] Changed spellshot particle emission to leave more of a particle trail.
[*] Changed powerup station positions to discorage hugging the corners.
[*] Decreased powerup spawn rate for both stations and water/nature elements and increased their effectiveness.
[*] Removed collision from the non[*]player spawned powerups.
[*] Decreased input delay by 1 frame.
[*] Reworked cloth system for improved performance.
[*] Improved performance for online games a bit.
[*] Reduced Air element brightness.
[*] Changed music.
[*] Removed unnused resource files.
[*] Made sure that spellshots and totems can't get out of the map bounds.
[*] Removed player name/rank rendering from the home world.
[*] Increased spellshot lighting.
[*] Having too many consistent force glyphs used to use up mana without adding additonal force. Now it won't use more mana than force added.
[/list]
[h2]Bug fixes:[/h2]
[list]
[*] Fixed crash when 'pasting loadout from clipboard' fails. Now it shows up an error message instead of crashing the game.
[*] Fixed crash that occured when splitting wizard clones.
[*] Fixed crash when starting certain online matches. Was caused by Steam sometimes not being able to estimate ping between players.
[*] Fixed the crash that occurred when Steam API was not able to find a leaderboard rank.
[*] Fixed hand rendering direction issue when using the quickfire key.
[*] Fixed some spelling mistakes.
[*] Fixed audio issue that casued certain sound effects to randomly stop playing.
[*] Smoothed spellshot direction rendering to decrease spellshot render jitter artifacts.
[/list]