0.6.0 Audio, loading screen, and balance update

Nurose

Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.

[img]{STEAM_CLAN_IMAGE}/39928699/b75c137731af8802437777bf018e25fee21c590f.png[/img] This month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes. [h2]Added:[/h2] [list] [*] Added a loading screen on startup. [*] Added background birds singing audio. [*] Added campfire sound effect. [*] Added explosion sound effect. [*] Added powerup pickup sound effect. [*] Added totem spawn sound effect. [*] Added a hit sound effect when damaging wizards. [*] Added collision sound effect. [*] Made sound effects spatial. Sound effects are now louder/quiter depending on the distance from the audio source. [*] Made sound effects directional. Sound effect volume in left/right speaker volume now depends on direction of the audio source. [*] Added environment volume and directional audio setting. This will reset the current settings but perserve all loadouts. [/list] [h2]Changes: [/h2] [list] [*] Decreased minimum spellshot size. [*] Changed splitting result size calculation to be more accurate. [*] Changed spellshot particle emission to leave more of a particle trail. [*] Changed powerup station positions to discorage hugging the corners. [*] Decreased powerup spawn rate for both stations and water/nature elements and increased their effectiveness. [*] Removed collision from the non[*]player spawned powerups. [*] Decreased input delay by 1 frame. [*] Reworked cloth system for improved performance. [*] Improved performance for online games a bit. [*] Reduced Air element brightness. [*] Changed music. [*] Removed unnused resource files. [*] Made sure that spellshots and totems can't get out of the map bounds. [*] Removed player name/rank rendering from the home world. [*] Increased spellshot lighting. [*] Having too many consistent force glyphs used to use up mana without adding additonal force. Now it won't use more mana than force added. [/list] [h2]Bug fixes:[/h2] [list] [*] Fixed crash when 'pasting loadout from clipboard' fails. Now it shows up an error message instead of crashing the game. [*] Fixed crash that occured when splitting wizard clones. [*] Fixed crash when starting certain online matches. Was caused by Steam sometimes not being able to estimate ping between players. [*] Fixed the crash that occurred when Steam API was not able to find a leaderboard rank. [*] Fixed hand rendering direction issue when using the quickfire key. [*] Fixed some spelling mistakes. [*] Fixed audio issue that casued certain sound effects to randomly stop playing. [*] Smoothed spellshot direction rendering to decrease spellshot render jitter artifacts. [/list]