Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.
[img]{STEAM_CLAN_IMAGE}/39928699/3fc38355535c0fe1a0579aeb1d6f109da9b29f8f.png[/img]
This update adds nature and air elements and health/mana pickups to the arena map. Glyphs can now have circular and multiple paths and fixed the issues with one shot spells.
Full changelog:
[h1]Added[/h1]
[list]
[*] Added nature element which drops health pickups when damaged.
[*] Added air element that has increased movement speed and spellshot speed.
[*] Added health and mana pickups in the arena map.
[*] Added a powerful powerup dispenser in the center of the online map.
[*] Added element description to the element buttons.
[/list]
[h1]Changes[/h1]
[list]
[*] Changed water element to drop mana pickups. (used to have increased spellshot speed).
[*] Added an extra cost for splitting when the target is not large enough to split its mass. Should fix most of the one-shot builds.
[*] When splitting the velocity is split between clones. This will nerf builds that rely on splitting right before colliding.
[*] Allowed circular paths and multiple flows to the same glyph.
[*] Increased range for 'someone in queue' indicator to be shown when anyone within matchmaking range is in queue, not just for the same region.
[*] Increased max projectile speed slightly.
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Fixed force calculation for very fast projectiles.
[*] Fixed issue with dragging the scrollbar pointer.
[*] Fixed bracket loadout validation for condition glyphs.
[/list]