0.5.0 Elements and Powerups Update

Nurose

Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.

[img]{STEAM_CLAN_IMAGE}/39928699/3fc38355535c0fe1a0579aeb1d6f109da9b29f8f.png[/img] This update adds nature and air elements and health/mana pickups to the arena map. Glyphs can now have circular and multiple paths and fixed the issues with one shot spells. Full changelog: [h1]Added[/h1] [list] [*] Added nature element which drops health pickups when damaged. [*] Added air element that has increased movement speed and spellshot speed. [*] Added health and mana pickups in the arena map. [*] Added a powerful powerup dispenser in the center of the online map. [*] Added element description to the element buttons. [/list] [h1]Changes[/h1] [list] [*] Changed water element to drop mana pickups. (used to have increased spellshot speed). [*] Added an extra cost for splitting when the target is not large enough to split its mass. Should fix most of the one-shot builds. [*] When splitting the velocity is split between clones. This will nerf builds that rely on splitting right before colliding. [*] Allowed circular paths and multiple flows to the same glyph. [*] Increased range for 'someone in queue' indicator to be shown when anyone within matchmaking range is in queue, not just for the same region. [*] Increased max projectile speed slightly. [/list] [h1]Bug fixes[/h1] [list] [*] Fixed force calculation for very fast projectiles. [*] Fixed issue with dragging the scrollbar pointer. [*] Fixed bracket loadout validation for condition glyphs. [/list]