0.11.0 Wand Update

Nurose

Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.

[img]{STEAM_CLAN_IMAGE}/39928699/7d378e0588496675f71b5fefa447f184bda21fa8.png[/img] This update introduces wand customizability, expanding the available build options. The game is moving closer to complete control over spells. Still a couple large updates left before release, but we're getting closer to full release. Full changelog: [h2]Added:[/h2] [list] [*] Added Wand Editor: Wand settings such as mana use, charge time, cooldown are now customizable. [*] Added Wand Stability: A new concept, 'stability,' is introduced to prevent wands from being over/underpowered, ensuring better balance. [*] Totem can now shoot in addition to spellshots, shooting orbs and arrows. [*] Added Friendly target glyph. [*] Added Enemy target glyph. [*] Added Any target glyph. [*] Added Any enemy orb glyph. [*] Added health and mana bar indicators. [*] Added physics object freezing to improve performance when there are a lot of spellshots. [/list] [h2]Changes:[/h2] [list] [*] Migrated all prebuild wands to the new system. Should behave similearly, but with a different texture. [*] Remade chatbox to support text wrapping and to look a bit cleaner. [*] Changed start direction glyph mana cost from none to 3 mana per second. As wand stabiity is a factor now, so no more free perfect aim. [*] Changed the 'typing indicator' texture. [/list] [h2]Fixed:[/h2] [list] [*] Fixed issue with tooltips positions were updating with the fixed update rate instead of the frame rate. [*] Fixed hardend tether bug which was causing unusual movement. [*] Reduced the chance of audio source reuse by removing silence from some explosion audio files. [*] Fixed another audio bug that caused sudden and very high volume in some audio instances. [/list]