Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.
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This update introduces wand customizability, expanding the available build options. The game is moving closer to complete control over spells. Still a couple large updates left before release, but we're getting closer to full release. Full changelog:
[h2]Added:[/h2]
[list]
[*] Added Wand Editor: Wand settings such as mana use, charge time, cooldown are now customizable.
[*] Added Wand Stability: A new concept, 'stability,' is introduced to prevent wands from being over/underpowered, ensuring better balance.
[*] Totem can now shoot in addition to spellshots, shooting orbs and arrows.
[*] Added Friendly target glyph.
[*] Added Enemy target glyph.
[*] Added Any target glyph.
[*] Added Any enemy orb glyph.
[*] Added health and mana bar indicators.
[*] Added physics object freezing to improve performance when there are a lot of spellshots.
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[h2]Changes:[/h2]
[list]
[*] Migrated all prebuild wands to the new system. Should behave similearly, but with a different texture.
[*] Remade chatbox to support text wrapping and to look a bit cleaner.
[*] Changed start direction glyph mana cost from none to 3 mana per second. As wand stabiity is a factor now, so no more free perfect aim.
[*] Changed the 'typing indicator' texture.
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[h2]Fixed:[/h2]
[list]
[*] Fixed issue with tooltips positions were updating with the fixed update rate instead of the frame rate.
[*] Fixed hardend tether bug which was causing unusual movement.
[*] Reduced the chance of audio source reuse by removing silence from some explosion audio files.
[*] Fixed another audio bug that caused sudden and very high volume in some audio instances.
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