0.4.0 The Visual Update

Nurose

Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.

[img]{STEAM_CLAN_IMAGE}/39928699/da113bfa45518cf6734835b3ff3cc8fc68212451.png[/img] A whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog: [h2]Added[/h2] [list] [*] Added birds that fly in the background. (has no effect on gameplay) [/list] [h2]Changes[/h2] [list] [*] Modified visuals of pretty much everything except for UI. [*] Remade the lighting and particle system to be more performant. So should be more playable for budget/older GPUs. [*] Adjusted the cost of splitting spellshots, wizards, and totems to discourage lag machines without limiting spell possibilities. [*] Lowered mana cost of harden tether ‘pull’ force to be more competitive. [*] Renamed staffs to wands. Existing loadouts will be automatically migrated and should work as expected. [*] Renamed group directions category to split directions. [*] Increased selftarget wand cooldown to 3 seconds (was 2 seconds). [/list] [h2]Bug fixes [/h2] [list] [*] Fixed issue that caused spellshots with low health to do more damage than allowed. [*] Fixed loadout dropdown not rendering correctly when there are more than ~10 loadouts. [*] Fixed camera offset. It had different behavior per resolution. [*] Fixed an issue with the camera offset which occurred when a popup window was open while the editor window was closed. [*] Fixed the crash that occurred when a hardentetherglyph tries to harden with a dead or removed entity. [*] Fixed shot canceling behavior/animation. [*] Fixed a rare crash that occurred when spawning totems. [*] Fixed text hard edges issue which should improve text readability for 1920x1080 and smaller screens. [*] Fixed robe rendering bug that occurred when splitting a wizard while holding a wand in hand. [*] Accidently adding extra whitespaces while copying loadout will now be detected and work properly. [*] Fixed 4th wand refresh particle trigger to work with totem wands. [/list]