Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.
[img]{STEAM_CLAN_IMAGE}/39928699/da113bfa45518cf6734835b3ff3cc8fc68212451.png[/img]
A whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog:
[h2]Added[/h2]
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[*] Added birds that fly in the background. (has no effect on gameplay)
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[h2]Changes[/h2]
[list]
[*] Modified visuals of pretty much everything except for UI.
[*] Remade the lighting and particle system to be more performant. So should be more playable for budget/older GPUs.
[*] Adjusted the cost of splitting spellshots, wizards, and totems to discourage lag machines without limiting spell possibilities.
[*] Lowered mana cost of harden tether ‘pull’ force to be more competitive.
[*] Renamed staffs to wands. Existing loadouts will be automatically migrated and should work as expected.
[*] Renamed group directions category to split directions.
[*] Increased selftarget wand cooldown to 3 seconds (was 2 seconds).
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[h2]Bug fixes [/h2]
[list]
[*] Fixed issue that caused spellshots with low health to do more damage than allowed.
[*] Fixed loadout dropdown not rendering correctly when there are more than ~10 loadouts.
[*] Fixed camera offset. It had different behavior per resolution.
[*] Fixed an issue with the camera offset which occurred when a popup window was open while the editor window was closed.
[*] Fixed the crash that occurred when a hardentetherglyph tries to harden with a dead or removed entity.
[*] Fixed shot canceling behavior/animation.
[*] Fixed a rare crash that occurred when spawning totems.
[*] Fixed text hard edges issue which should improve text readability for 1920x1080 and smaller screens.
[*] Fixed robe rendering bug that occurred when splitting a wizard while holding a wand in hand.
[*] Accidently adding extra whitespaces while copying loadout will now be detected and work properly.
[*] Fixed 4th wand refresh particle trigger to work with totem wands.
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