Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.
[img]{STEAM_CLAN_IMAGE}/39928699/bad3b2e61d33ac1ac1d7cb6e31084e40f1746117.png[/img]
It has been a while. This update improves spellcrafting in various ways. Most notably:
[list]
[*] Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.
[*] Loadout Workshop support: Loadouts can now be shared within the game through Steam Workshop.
[*] Element changes: Rock element added and several elemental buffs reworked, allowing for more tactical spells per element.
[*] Loop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive.
[*] Performance: Recoded the entire spell execution system to allow for more glyphs with less online lag.
[/list]
[h2]Added:[/h2]
[list]
[*] Added Workshop support with in-game browsing and preview editor.
[*] Added custom glyphs with icon editor.
[*] Added rock element.
[*] Added bounce glyph.
[*] Added different pathing glyphs.
[*] Added tether direction glyph.
[*] Added control tether.
[*] Added a screen shake on/off option.
[*] Added a new large map with powerups.
[*] Added back the original empty pre-0.12.0 map to the rotation.
[/list]
[h2]Changes:[/h2]
[list]
[*] Reworked and optimized the entire glyph execution system. This will introduce timing differences compared to previous versions but should be minimal.
[*] Glyph count limit is set to 255 per wand to allow for complex interplay with custom glyphs, with a cap for performance.
[*] Reduced ambient mana decay of shots.
[*] Increased knockback scaling with wand instability.
[*] Increased directional explosion radius by 75% compared to the normal explosion radius.
[*] Increased rounds from best of 5 to best of 7 (first to win 4 rounds).
[*] Reduced input delay from 2 to 1 step.
[*] Changed Nature Element effect to "lifesteal." A portion of damage dealt is given back as health.
[*] Changed Air Element effect to allow walking through spellshots.
[*] Changed Water Element mana powerup drops to follow the player around.
[*] Buffed the strong mana powerup effect.
[*] Scaled harden tether force with mass to reduce random self-acceleration issues.
[*] Changed hand animation.
[*] Healing amount is now shown, similar to how damage is displayed.
[*] Increased map size for several maps.
[*] Changed Fire Edge map crate layout.
[*] Changed all icons to uniform size for the custom glyph icon editor.
[*] Homing performance optimizations.
[*] Moving while shooting now reduces movement speed.
[*] Window border is now black instead of white on Windows 11.
[*] Moved target glyphs to the Utilities tab as it has more space.
[*] Increased fire ground effect damage.
[*] Changed loadout file naming structure.
[/list]
[h3]
Bug Fixes:[/h3]
[list]
[*] Fixed an OpenGL texture issue causing crashes at startup for specific hardware.
[*] Fixed window start visibility issue.
[*] Fixed large spellshot collision issue.
[*] Air reduced damage multiplier was not applied to arrow damage.
[*] Fixed hand animation bug.
[*] Fixed out-of-map bounds check.
[*] Fixed animation bug when shooting in a different direction than movement.
[*] Fixed leaderboard menu crash if 0 matches have been played.
[*] Improved networking lag distribution so that both players experience similar levels of jitter.
[/list]