0.2.2d Patch Notes

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

[h2]Changes[/h2][list] [*] Re-added generous mode to Co-op options [*] Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it [*] "Backspace" now resets controls in the control rebinding menus [/list] [h2]Fixes[/h2][list] [*] CRASH: The obj_break alarm0 crash is fixed FOR REAL THIS TIME [*] CRASH: When triggering laser traps in the Anticropolis [*] BUG: D-pad in Versus Mode menu moves too quickly [*] BUG: Crush traps in Versus Mode "Temple" level do not trigger [*] BUG: Mushrooms don't spawn any more(!) [*] BUG: Title menu doesn't prompt loading crashed saves unless the cursor is moved to another option first [*] BUG: Strange behavior upon employing the third combo attack with a hammer, and turning around mid-strike [*] BUG: Can earn catacoins in all Daily Runs, and in Seeded Runs [*] BUG: Errors with the new seed generation resulting in excessively common repeated floors and runs [*] BUG: Several text formatting errors, especially in Chinese [*] BUG: Repeatedly continuing and then quitting out of a saved co-op game caused many issues, including player duplication [*] BUG: Cannot reset "sprint" on keyboard back to its default double-tap input once changed [*] BUG: Daily run time always shows as 00 : 00 : 00 [*] BUG: Item descriptions in the "equipment" pause submenu use the wrong text and do not show their stats properly [*] BUG: Hammer skill 1 (Heavy Bat) can no longer bat items away [*] BUG: Quit to Desktop doesn't actually exit to desktop if you're prompted to save before quitting [*] TEXT: Unformatted "use" text when lighting lanterns using other flame sources [*] TEXT: Removed obsolete STR description text from tutorial ghost's dialogue [/list]