0.2.14e!

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

An update! No new content or anything particularly fancy, but this is one I've been working on for a while; Finally upgrading to the newest version of Game Maker Studio instead of using the pre-2.3x version that is - at this point - over two years out of date. It was one of those situations where upgrading to the more recent tools fully broke the game, but continuing to use the older engine was gradually accumulating its own slew of problems, to the point where at last it became imperative to make the jump regardless of the cost in time and effort. So for the past few months that's what I've been doing! I wish I had more content for you but alas, it's mostly just the invisible kind of progress; rewriting old bits of code that have obsolesced or depreciated into non-functionality. In any case, the upgrade has gone relatively smoothly and has also given me access to a huge number of new engine features that I'm eager to use, which should help hasten along the rest of the game just that much faster. I did also manage to fix a bunch of crashes and bugs -- including one elusive crash in particular that had been hounding the game for years! And now that the engine update is mostly out of the way (I'm sure there are still some issues here and there that need addressing, but hopefully nothing too major) I'll be refocusing my efforts fully back onto finishing and releasing the Deep Dark. [h3]Changes[/h3] [list] [*] Updated to Game Maker Studio version 2.3x [*] Lava no longer generates in the Grumbul Tank fight [*] Grumbul Tank arrows no longer destroy or interact with the wooden platforms when first fired [*] Striking the Grumbul Tank's turret with aimed stab no longer causes knockback from striking the tank's armor [*] Made hitting the Grumbul Tank's weak points slightly more forgiving [/list] [h3]Fixes[/h3] [list] [*] Crash: Crash if limb is lost during taunt animation [*] Crash: Crash upon trying to rebind game controls [*] Crash: Crash upon stowing hated daggers [*] Crash: Crash upon throwing a potion of smiting [*] Crash: Various other crashes [*] Bug: Typo in "diseased" status effect message text [*] Bug: Certain Encyclopedia entries don't work properly [*] Bug: Grumbul Tank's arrows behave strangely when passing thru the wooden platforms [*] Misc: Owlmen can kick again [/list]