0.2.2 Patch Notes

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

[h2]New[/h2] [list][*]New title menu. [*]New single player run type: Seeded Runs. Seeded runs earn no coins or encyclopedia entries and - like daily runs - never save at any point! [*]New lighting system that utilizes the Bulb lighting library by Juju Adams. Lights now cast shadows and rely on line-of-sight to illuminate the darkness. [*]Now using the Input library by Juju Adams to handle player input, (which should hopefully resolve a lot of the issues with using various controllers, and not showing the proper style of button prompt) [*]Added language option menu. Only Chinese and English are currently available, and Chinese is incomplete. If you want to help localize the game (or harangue others into doing so) hop onto the discord! It's an ongoing effort! [*]Added in-game credits (finally!).[/list] [h2]Changes[/h2] [list][*]Daily runs can now be attempted as many times as you want per day. Separate records are kept of your first attempt, last attempt, and best (aka furthest) attempt. [*]Changed the format of save game files; each save is now its own directory (your old saves will not survive the change, sorry!) [*]Multiplayer modes now prompt players to join before play begins [*]Added unstable effect to Temporal Step [*]Green slimes will now prefer to fall off of a ledge than twitch back and forth on a single tile [*]"Grapple" now treats non-humanoid enemies the same as humanoids: If the strike would kill them they die only upon release. Additionally, corpses released this way now strike enemies as though thrown. [*]Weapons with the quality "hard" now take less damage from hitting boulders, and deal more damage to them. [*]Tweaked the descriptions and effect text of Vampirism and Plague to be more lore- and mechanics-accurate. [*]Changed the appearance of co-op player selection to better match the other character selection menus. [*]Spruced up shopkeeper menus a little. [*]Tutorial now uses new button prompts.[/list] [h2]Fixes[/h2] [list][*]CRASH - Upon Grumbul Tank taking acid damage to death [*]CRASH - When adding second ingredient to soup [*]CRASH - Relating to obj_break_Alarm_0 [*]CRASH - Killing non-humanoid enemies with Raise Dead + Magic Blast multi-cast combo [*]CRASH - When losing the interest of the grumbul in the tutorial [*]BUG - Tinkerbot dialog does not close when the owner player dies or leaves the floor [*]BUG - Tinkerbot can bust open locked doors simply by bumping into them [*]BUG - Paused grumbul tank legs behave oddly [*]BUG - Can clone Orbs of Leveling by abusing item drop pipes [*]BUG - Oogs spawned from an oog hit with a potion of regeneration become linked; setting one on fire with a warhammer of heat set the other on fire as well [*]BUG - Can overlevel stats in VS mode as player 2 [*]BUG - Re-rolling floors in Daily Mode generates the same floor again [*]BUG - If grumbul tank is destroyed mid-cannon-fire, it continues to spawn flames to the point of impacting performance [*]BUG - Several bugs relating to buying and selling to shopkeepers [*]VISUAL - "fontLarge" Numbers in Player Stats on VS Mode Menu [*]VISUAL - Classes cycle through character select header instead of displaying the currently selected class [*]VISUAL - Some shopkeeper description text doesn't fit into the dialog box; the box now resizes dynamically to fit any necessary text [/list]