0.2.13c!

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

Happy Thanksgiving! Have an update. [h3]New[/h3][list] [*]You can now toggle on and off the different tiers of weapon skills via the "traits" menu [*]Added ability to ban spells in VS mode [/list] [h3]Changes[/h3][list] [*]Claw arm now replaces third combo attack with grab move, like other prosthetic arms [*]Increased VS mode win condition from "first to 3 kills" to "first to 5 kills" [*]Removed fishanha ability to crit [*]Made the timing of humanoids' three-hit attack pattern much more forgiving [*]Altered the ability of Powered Arms: They now shoot lasers and slightly auto-target nearby enemies [*]In Co-op, the "telepathic" status effect now only highlights enemies on the affected character's split-screen [*]Slight minor alterations and improvements to the UI here and there [*]Increased cooldown time between Ogo attacks [*]Eeols now take extra damage from Push and Break cast by swallowed creatures [*]Normal Bear has a new, better death animation [*]Dead players appear as ghosts now on the level generation screen in Co-op [*]You can now blast through the fragile ice passages in the AC with Breakthrough [/list] [h3]Fixes[/h3][list] [*] Crash: Various menu-related crashes in Co-op [*] Crash: Crash upon loading a game throwing a "boon_list" error message [*] Crash: Various other crashes [*] Bug: Casting Shadow Cloak to dismiss it will still siphon dark charges from the environment [*] Bug: Can siphon dark charges from frozen corpses indefinitely [*] Bug: Eeols can detect humanoid targets through walls [*] Bug: Fixed several issues with prosthetic limbs [*] Bug: Claw arms don't animate properly [*] Bug: Sometimes reloading a game after dying results in a stage of solid blocks [*] Bug: Bear doesn't awaken in co-op as long as the screen is split [*] Bug: HP for ghost players in co-op sometimes displays as a non-zero value [*] Bug: Ghost players can still be controlled and partially seen during level generation [*] Misc: Improved performance of reaper's lingering slices [/list]