0.2.12e

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

More fixes, tweaks, and balance changes! A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level. Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version! [b][h3]New[/h3][/b][list] [*]In Co-op, when any player levels up the other player gets a half-level[/list] [b][h3]Changes[/h3][/b][list] [*]Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now [*]Slowed the rate at which food rots [*]Made frozen corpses look more frozen [*]Reduced knockback on Chain Lightning [*]Electrified objects hold their charge for longer [*]Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles [*]Goos Oogs and Ogos will try to avoid entering lit furnace tiles [*]Increased the rate at which the catacoin value of the "innocent", "relatively innocent", and "pacifist" reputations scale by floor [*]Made the kill summary split into separate columns if it gets too long [*]Boulders can now break doors open if they're traveling fast enough [*]Flame wave can now relight standing torches [*]Slow now takes up a 1x2 space in the spell grid[/list] [b][h3]Fixes[/h3][/b][list] [*]Crash: When opening the chest containing Boost Boots in the Tutorial [*]Crash: When casting Air Dash Multi-Casts [*]Crash: Whenever a message appears after cloned slimes have been slain [*]Crash: When trying to throw a boulder with trajectory [*]Crash: When drawing humanoid enemies who picked up a bow but did not spawn with one [*]Bug: In Co-op, when both players opt to unequip items from the pause menu, only one player actually unequips upon unpausing [*]Bug: Corpses don't change color when cold burst is cast on them to reflect that they are frozen [*]Bug: Can't toggle the "Death Review" and "Splitscreen" options without backing out of the menu and returning [*]Bug: After eating a humanoid corpse, the skeleton left behind retains the corpse's cooked state [*]Bug: Weird collision issues with trying to navigate around boulders partially intruding on narrow spaces [*]Bug: When relighting standing torches with the Fire and Ice booksmack, the relit torch illuminates the entire floor [*]Bug: After selecting a weapon to hate for Living Weapon, if you have a weapon of that type equipped you can continue to wield it, causing issues [*]Bug: When equipping a tome as a weapon, the book that appears in the event alert box doesn't match the equipped book's coloring [*]Bug: Using unarmed Uppersmash on boulders just straight up kills you [*]Bug: Using unarmed Downward Thrust doesn't create a hitbox until much too late in the animation [*]Bug: Headless enemies can escape the floor [*]Bug: Left a debug key in for disabling the UI [/list]