0.2.6 Patch Notes

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

An update! Still pluggin' away on the Deep Dark, but in the meantime here are some bugfixes. Also, I've finally begun implementing some of the modular nature of the Tinkerbots! This is something that's been intended from when I first added the tinkerer class; you can now find different motors, chassis, and propeller parts for your bot in mechanist shops and from a new "grumbul workshop" premade room in the upper dungeon. Your bot will equip them automatically upon picking them up. New [list] [*] New Tinkerbot parts, to be found in tinkerer shops or in the new "Grumbul Workshop" premade room [*] New Grumbul type, found in the grumbul workshop: Grumbul Mechanic [*] Several new encyclopedia entries [*] New "Explosive Arrow" that can be purchased from tinkerer shops [/list] Changes [list] [*] Slightly re-reduced impact of Luck on bought items [*] Tinkerbot now no longer instantly dies from crush-traps, if there's a place to the side - instead it becomes 'busted', as though imperfectly repaired [*] Gave Orb-Bearers improved abilities [*] Made Plague flies dodge-able [*] Changed the size of some spells on the spell grid: Break is now 2x1, Raise Dead is 1x3, etc. [*] Allied non-humanoid creatures (spirits, tinkerbots, thralls, etc), are immune to the effects of amulets of force [*] Normal Bears can spawn as early as floor 8 now, but only spawn once per game loop [/list] Fixes [list] [*] Crash: In Frolix Dens: data structure with index does not exist. "gen_map_make_reachable_path" [*] Crash: When leaving levels while a tinker-bot has died off-screen outside of the game's 'active' area [*] Crash: When a spring is struck by a melee attack as the attacker dies [*] Bug: Owl-man arms and legs fall off upon death [*] Bug: Whirlwind audio is borked [*] Bug: Legs in character portraits draw with the wrong colors [*] Bug: Can die by touching moving blocks in the Anticropolis while in Dark Phase [*] Bug: Spring legs don't work [*] Bug: Arrows that leave trails have incorrect collision boxes [*] Bug: Shop types don't cycle properly [*] Bug: Shopkeepers don't get mad if your tinkerbot grabs their wares [*] Bug: Tinkerbot interaction points remain behind when their owner dies while the bot is in idle mode [*] Bug: Wind-up Turtles and other carryable enemies can be struck even while held [*] Bug: Softlock when traversing distant intra-level passages while a tinker-bot is in idle mode [*] Bug: Pressing up in front of a door while aiming a trajectory throw will go through the door instead of aiming up [*] Bug: Furnace passages don't heat soups [/list]