Hi all,
A few fixes for the 0.2 alpha branch settings menu here.
[img]{STEAM_CLAN_IMAGE}/40992535/d3987dbd1af5d3e89278c8b07e45bc608fb55289.png[/img]
[h3]Fixes[/h3][list]
[*] Fixed settings changes not applying immediately.
[*] Fixed the controlled vehicle firing when clicking resume in the pause menu.
[*] Fixed control rebinds not applying instantly.
[*] Fixed control rebinds not reverting when cancelling settings changes.
[*] Fixed photomode not correctly applying movement speed settings.
[*] General stability improvements.
[/list]
[h3]Additions[/h3][list]
[*] Added a 'Low' vehicle shader quality, adjustable with the new 'Shader quality' option in the graphics settings. Removes non-essential effects to improve GPU performance.
[*] Added DLSS quality settings.
[*] Added low, medium and high quality options for TAA and SMAA.
[/list]
[h3]Changes[/h3][list]
[*] Tweaked TAA to be better suited for fast moving vehicles.
[*] Removed obsolete "Ignore space requirements" and "Place anywhere" cheats.
[*] Removed "Override cannon traverse rates" cheat.
[*] Removed double-click to change compartments setting. Compartment selection has improved enough to make this obsolete.
[*] Control rebinds are now synced with the Steam cloud (if enabled).
[*] Split display settings into a seperate settings tab.
[*] Disabled track microbumps due to the current implementation being too CPU intensive. This will be reimplemented with a different approach.
[/list]
Working on crew posture next.
- Hamish