0.2.26.1 - Settings Menu Fixes (0.2 Alpha)

Hi all, A few fixes for the 0.2 alpha branch settings menu here. [img]{STEAM_CLAN_IMAGE}/40992535/d3987dbd1af5d3e89278c8b07e45bc608fb55289.png[/img] [h3]Fixes[/h3][list] [*] Fixed settings changes not applying immediately. [*] Fixed the controlled vehicle firing when clicking resume in the pause menu. [*] Fixed control rebinds not applying instantly. [*] Fixed control rebinds not reverting when cancelling settings changes. [*] Fixed photomode not correctly applying movement speed settings. [*] General stability improvements. [/list] [h3]Additions[/h3][list] [*] Added a 'Low' vehicle shader quality, adjustable with the new 'Shader quality' option in the graphics settings. Removes non-essential effects to improve GPU performance. [*] Added DLSS quality settings. [*] Added low, medium and high quality options for TAA and SMAA. [/list] [h3]Changes[/h3][list] [*] Tweaked TAA to be better suited for fast moving vehicles. [*] Removed obsolete "Ignore space requirements" and "Place anywhere" cheats. [*] Removed "Override cannon traverse rates" cheat. [*] Removed double-click to change compartments setting. Compartment selection has improved enough to make this obsolete. [*] Control rebinds are now synced with the Steam cloud (if enabled). [*] Split display settings into a seperate settings tab. [*] Disabled track microbumps due to the current implementation being too CPU intensive. This will be reimplemented with a different approach. [/list] Working on crew posture next. - Hamish