Hi all,
Reimplemented custom battles into the 0.2 alpha in this one.
Also updated the game engine version to Unity 2022.3.52f1, which was necessary to receive some fixes.
[b]Engine update main features:[/b]
[list]
[*] Decal CPU side rendering is much faster.
[*] Fixes issues preventing DLSS from working in scope view.
[*] Contact shadows are significantly improved and less noisy. Particularly noticeable in internal view.
[*] Volumetric clouds look much better and react to the sun angle better, which was the reason time of day controls were removed from custom battles.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed the custom battles lockout issue, which prevented you from doing custom battles.
[*] DLSS is no longer disabled in scope view.
[*] Fixed slight view tilt when exiting scope view.
[*] Fixed scope rotation starting tilted when the cannon is rotated around its forward axis.
[*] Fixed dirt being height-based on track wheels.
[*] Fixed new parts not having grime correctly synced with the rest of the vehicle.
[/list]
[h2]Changes[/h2]
[list]
[*] Custom battles are now possible again. Team livery and weathering configuration hasn't been reimplemented.
[*] The custom battle escape menu now has a "Reset" button in place of the greyed out "Return to editor". Allows you to reset the custom battle at any time.
[*] Scenario select screen reimplemented.
[*] Scope view overlay no longer increases size with the current zoom level.
[*] Shell penetration marks now glow red-hot, cooling down over time.
[*] Shell penetration mark holes are now darker.
[*] Overlay see-through and select "Plate structure" filter separated into "Exterior" and "Interior". Allows plate structures to be made fully see-through.
[*] Darkened armour overlay colour.
[*] Made armour overlay modules more transparent.
[/list]
Bringing more scenarios back next. With them, an option to remove the powertrain and tracks entirely and build stationary anti-tank (AT) guns. Scenarios can then be brought back with in-game built AT guns designed around the scenario.
The remaining tasks before 0.2 is feature complete and at feature parity with 0.127, in order of highest priority:
[olist]
[*] Better crew posture manipulation controls
[*] Improved freeform selection tools
[*] Saving and loading of individual parts
[*] Radios, bot orders and formations
[*] Turret and part decoupling
[/olist]
The scenarios will be returning over time when their respective tech is updated.
After that, 0.2 enters beta. The beta will only receive fixes and iterations on existing features.
- Hamish