0.2.23.2 - Custom Battles Return (Geometrics Alpha)

Hi all, Reimplemented custom battles into the 0.2 alpha in this one. Also updated the game engine version to Unity 2022.3.52f1, which was necessary to receive some fixes. [b]Engine update main features:[/b] [list] [*] Decal CPU side rendering is much faster. [*] Fixes issues preventing DLSS from working in scope view. [*] Contact shadows are significantly improved and less noisy. Particularly noticeable in internal view. [*] Volumetric clouds look much better and react to the sun angle better, which was the reason time of day controls were removed from custom battles. [/list] [h2]Fixes[/h2] [list] [*] Fixed the custom battles lockout issue, which prevented you from doing custom battles. [*] DLSS is no longer disabled in scope view. [*] Fixed slight view tilt when exiting scope view. [*] Fixed scope rotation starting tilted when the cannon is rotated around its forward axis. [*] Fixed dirt being height-based on track wheels. [*] Fixed new parts not having grime correctly synced with the rest of the vehicle. [/list] [h2]Changes[/h2] [list] [*] Custom battles are now possible again. Team livery and weathering configuration hasn't been reimplemented. [*] The custom battle escape menu now has a "Reset" button in place of the greyed out "Return to editor". Allows you to reset the custom battle at any time. [*] Scenario select screen reimplemented. [*] Scope view overlay no longer increases size with the current zoom level. [*] Shell penetration marks now glow red-hot, cooling down over time. [*] Shell penetration mark holes are now darker. [*] Overlay see-through and select "Plate structure" filter separated into "Exterior" and "Interior". Allows plate structures to be made fully see-through. [*] Darkened armour overlay colour. [*] Made armour overlay modules more transparent. [/list] Bringing more scenarios back next. With them, an option to remove the powertrain and tracks entirely and build stationary anti-tank (AT) guns. Scenarios can then be brought back with in-game built AT guns designed around the scenario. The remaining tasks before 0.2 is feature complete and at feature parity with 0.127, in order of highest priority: [olist] [*] Better crew posture manipulation controls [*] Improved freeform selection tools [*] Saving and loading of individual parts [*] Radios, bot orders and formations [*] Turret and part decoupling [/olist] The scenarios will be returning over time when their respective tech is updated. After that, 0.2 enters beta. The beta will only receive fixes and iterations on existing features. - Hamish