Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior

Zero-K

With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.

[img]{STEAM_CLAN_IMAGE}/32557867/ad752acac58bdf04ade1926ca22e622ac8e0a49f.png[/img] Revenant was [url=https://steamcommunity.com/games/334920/announcements/detail/6490297562320105426]brought back from the dead[/url] just over a year ago, but it lurked in the background until the appearance of [url=https://steamcommunity.com/games/334920/announcements/detail/4165340795959970949]combat engineers[/url]. Killing these newly-popular commanders in two shots let people really explore what Revenant could do, and most of it looked fine, so the Revenant nerfs focus on early game power. One thing that ended up not being fine was Revenant spires, so its missiles now explode after a short time rather than fall to the ground. With Revenant moving towards a healthy place, it is time to revive another tricky unit. Scallop is the candidate this time and it is a dangerous unit to buff, so the changes are aimed squarely at it being a better riot. It now 2-shots individual Ducks and can stand toe-to-toe with similar riots. On paper it is still worse than Reaver, but knowing Scallop it will break the game anyway, so look forward to it. The last release was a bit too recent for many features to roll in. A notable fix is for aircraft wing trails, and a notable feature is the random selection of custom music albums, as well as the ability to play mp3s. [h1]Balance[/h1] [b]Scallop [/b]is much better against Duck and can even fight Ripper and Reaver.[list] [*]Range 264 -> 285 [*]Aim speed increased by 50% [*]Reload time 0.8s -> 0.96s [*]Damage 23*9 -> 28*9 [*]Maximum burst increased by 21.7%, DPS increased by 0.7% [*]Spray angle increased by 20% [*]Area of effect 32 -> 64 [*]Reduced area of effect damage falloff [/list] [b]Revenant [/b]no longer overshoots and no longer 2-shots Engineer Commanders.[list] [*]Speed 135 -> 130.5 [*]Reload 9s -> 10s [*]Damage 220 -> 210 [*]Missile burn time 5s -> 2.8s [*]Missiles blow up when they run out of fuel [/list] [h1]Features[/h1] [list] [*]Increased Buoy and Bulkhead auto-float depth to match their requirements. [*]Added overkill prevention for Scallop shotgun. [*]Renamed Scallop Flechette to Heavy Shotgun to match other shotguns. [*]Added an option to choose music albums randomly (thanks Helwor). [*]Custom music tracks now can now be mp3s. [*]Made Trinity reload time match its animation. [*]Tweakdef errors now appear in the infolog. [*]Applied forced 60 fps vsync for ATI compatibility, and renamed the vsync option. [/list] [h1]Fixes[/h1] [list] [*]Fixed giant Tank Foundry model radius, which could disrupt jumping units. [*]Fixed aircraft wing trail emit points shifting around incorrectly based on unit velocity. [*]Fixed spectator panel positions when they are loaded while not in full view mode (thanks Helwor). [*]Fixed set AI start position game options. [*]Fixed final value alignment in graphs that go negative. [*]A few campaign fixes (A unit pic, Solar, and Brutal on Old Kam, thanks Mach565). [/list]