July 15th 2025 Playtest

### Interactions - Refilling water containers now uses right-click (RMB) instead of E. - You can now drink from snowy or, if you're brave, muddy ground. - New input prompts added. - You can switch on on-screen prompts for item actions. - The crosshair now animates when you're unable to carry something underarm. - A circular progress bar appears when holding to interact. ### Mechanics - Water containers are refillable from snow, but can also store poisonous water. - Cooking now reduces food size in your inventory — without lowering calories. - Wild garlic, wild strawberries, and wild carrots now provide better nutrition. ### Inventory - Tin cans are now treated separately by type — they no longer stack into the same hand. - The flashlight correctly shows whether it's on or off inside shelters. - Waterproof backpacks now protect stored items from rain and help them dry. - Backpack sizes are now displayed accurately when inspecting them. - Clothing insulation has a greater effect on your body temperature. - More clothes can get damaged. ### Environment - Added a miniature landscape diorama inside the Weather Tower showing your journey. - Improved liquid rendering when holding containers. - Breakable furniture added — cabin tables and chairs can now be destroyed. - Map start location and Weather Tower location are now accurately marked. ### Balancing updates - Balanced items and consumables available from the starting cabin. - Balanced wetness from swimming, its more dangerous now. - Rare waterproof and insulated clothing is even rarer now. - Balanced getting dry to make it harder. It won't happen until certain conditions are met, e.g. the world temperature is above 2C. - All shelters now start at the world temperature, its easier to die at the start. - Fires are harder to maintain in storms, look for rocky outcrops if you are outside. ### Other Bug fixes