Ahoy everyone!
We’ve achieved a major milestone in our development process - we've finished pre-production!
[img]{STEAM_CLAN_IMAGE}/38252288/24cfcf46ee5b908bb8eca18c890fa7dda29ddf5a.gif[/img]
[h2]So far, we have:[/h2]
[list]
[*] Designed the gameplay mechanics - combat, progression, and exploration.
[*] Finalized the narrative - lore, story, characters, worlds, regions, and quests.
[*] Planned our characters, skill trees, abilities, ship upgrades, equipment, and crew systems.
[*] Designed enemies, boss fights, looting, and economy systems.
[*] Finalized 70% of the game’s art - enemies, ships, characters, UI, and icons.
[*] Upgraded our graphics.
[/list]
And now, we begin our production phase!
[h2]What's Next?[/h2]
These are the things we are going to work on in the next few months:
[h3]Crew Members System[/h3]
The ship you control has operation modules - steering, weaponry, drone, mast, and deck - which must be manned by crew members. Each crew member has their own skill tree, with specialized abilities for each module. You can train and assign your crew members to specific modules, which impacts your arsenal of active and passive abilities. This allows you to experiment with different crew layouts and combat styles.
[h3]Scout Duck[/h3]
Apart from the ship, you can release and take control of Barvaz, a space duck with a jetpack. Barvaz can traverse narrow passages in asteroid fields, find secrets with his duck senses, and sabotage enemy defences and space stations.
[h2]What's the next goal?[/h2]
Our next major milestone is a demo for Steam!
We are aiming to release the demo around Q1/Q2 of 2026.
[h2]About Us[/h2]
A few words about us today - we are Cosmic Duck Games, a team of 10 passionate and professional game developers from several countries. Some worked on AAA titles. We are making progress, and now we will be sharing updates more frequently, so stay tuned!
Follow us on:
[url=https://discord.gg/bNKJYVj]Discord[/url]
[url=https://www.facebook.com/SolarSailsGame]Facebook[/url]