[p][img src="{STEAM_CLAN_IMAGE}/45488573/08e5bd326fed0ecef15cb11b2b302ebebc694685.gif"][/img][/p][p][b]Hello![/b] Matt here - I’m one half of the team, working alongside my infinitely talented friend Nick on our first game - Goblintown: RHDG![/p][p][/p][p]First of all, we just want to say [b]THANK YOU SO MUCH[/b] for playing / looking at / showing even a passing interest in what we’ve made so far. It’s hard to explain how much it means to put so much work into a project as a new, small team, and then see it out in the world.
[/p][p]Second of all - sorry for being a little quiet. Making games is really tough - and we’ve been hard at work building…
[/p][p][/p][previewyoutube="kluSUuEDGOE;full"][/previewyoutube][h2][b]Major Update 1 is here![/b][/h2][list][*][p][b]Unlockable skins[/b][/p][p]Complete challenges to unlock a ton of new vehicles we’ve added to the game. [/p][p][/p][/*][*][p][b]Leaderboards[/b][/p][p]Cross-platform global leaderboards! Set times for each ‘gong’ you hit, and overall delivery times.[/p][p][/p][/*][*][p][b]Stat tracking[/b][/p][p]A proper save system to track all your personal best stats - what else would you like to see added?[/p][p][/p][/*][*][p][b]Bug fixes[/b][/p][p]So. Many. Bug fixes. [/p][/*][/list][p] [/p][h2][b]What do we want to do in the future?[/b][/h2][p]We’ve obsessed over watching livestreams and listening to feedback - addressing comments from players will be our first priority. BUT we also have a super long list of things we’d love to add to the game, and a lot of ideas about where we might be able to take it in the future.[/p][p]Goblintown is a wonderful place to explore, with so many more characters, stories and crazy environments we want to bring to you.[/p][p][/p][p]Skins will be coming as often as possible. We have so many more that we’ll be adding as often as we can. There’s also a ton of extra work we’d like to do to make each skin feel as unique, expressive and just fun as possible.[/p][p][/p][p]We intend to add loads more obstacles, challenges and shortcuts to the track. Maybe a few more refrigerators.[/p][p][/p][h2][b]We wanna hear from you[/b][/h2][p]Tell us what you think, and what you’d like to see in the game. Come say hi in our discord, take a look at our brainrot on Tiktok or catch us on Twitch and Kick.[/p][h2]
[b]And a new lower price![/b][/h2][p]We've lowered the price of early access - come play, tell your friends! [/p][p][/p][p] [/p][h2][b]Changelist[/b][/h2][p][b]Bug Fixes[/b][/p][p]Resolved various UI and gameplay issues, including collision problems, save bugs, unlock tracking logic, leaderboard timeouts, and checkpoint glitches.[/p][p]
[b]Unlocks[/b][/p][p]Implemented unlock systems based on total deliveries, time limits, and other stat criteria.[/p][p]Integrated unlocks into the tutorial and stat systems.[/p][p][/p][p][b]Skins & Visual Content[/b][/p][p]Added or updated numerous vehicle skins[/p][p]Updated textures and bobbles for various trucks[/p][p][/p][p][b]Leaderboards[/b][/p][p]Integrated leaderboard posting and polling[/p][p]Improved error handling (e.g., login retries, validation of requests).[/p][p]Added stat syncing, UI enhancements, and debug commands for leaderboard testing.[/p][p][/p][p][b]UI Improvements[/b][/p][p]Overhauled navigation for pause, stats, and leaderboard screens[/p][p]Enhanced joypad and keyboard navigation support.[/p][p]Upgraded unlock, vehicle selection, and garage UIs.[/p][p]Improved clarity and polish across menus (e.g., padding, page indexing, loading icons).[/p][p]
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