WRATH bi-weekly update - 6.7.2023

WRATH: Aeon of Ruin

Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.

[h1]Greetings Outlander,[/h1] The last two weeks we’ve been continuing with adding setpieces to the game. Out of those additions, we would like to share the Relic Circles, which each hub level possesses, as well as new pickup icons that are in the works. [h1]The Relic Circles[/h1] This sinister organic henge awaits the Outlander in HUB3, The Wretched Domain. [img]{STEAM_CLAN_IMAGE}/34652824/2d3ede3d9ba59e7e6df99b0f571634e40030f906.png[/img] And below shows the Relic Circle appearing in the fragmented desert of HUB2, The Eventide Wastes. [img]{STEAM_CLAN_IMAGE}/34652824/a00533b1c59972a2927f681a635858e684a28915.png[/img] As with HUB1, these ceremonial circles are where the Outlander must bring the relics from each level in the episode. Only then can they open a portal to this dying world’s guardians. [h1]Pickup Icons[/h1] We’ve been adding more pickup icons. First are the Relics that the Outlander collects at the end of each level and deposits into the Relic Circles shown above. The next image shows some of the in-progress weapon pickup icons. [img]{STEAM_CLAN_IMAGE}/34652824/d8667f0ab55acb5e14b201a542433d271f53b022.png[/img] [img]{STEAM_CLAN_IMAGE}/34652824/3d5bb6d93d5aa87efa86125c34439d595a67ffff.png[/img] [h1]In other news…[/h1] Aside from the relic circles, icons, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks: [b]LEVELS[/b] [list] [*] E3M2 - The Blood Pits - is receiving a gameplay pass and detail pass [*] E3M3 - The Rending Chambers - is receiving a detail pass [*] E3M4 - Crucible of Souls - the industrial areas has been enhanced with more features such as chains and cages [*] BOSS2 - Detailing the arena [*] BOSS3 - Optimizing the arena, particularly for navigation [/list] [b]PROPS & TEXTURES[/b] [list] [*] Larger textures for organic terrain, as well as some more metal trims [*] New lava falls [*] Additional loading screens [/list] That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks! Stay tuned for more dev updates. Don't forget to follow us on social media: [url=https://discord.gg/3drealms]3D Realms' Official Discord[/url] [url=https://twitter.com/3DRealms]3D Realms' twitter[/url] [url=https://www.facebook.com/official3dr/]3D Realms on Facebook[/url] [url=https://twitter.com/wrathgame]WRATH on twitter[/url] [url=https://www.facebook.com/wrathgame]WRATH on Facebook[/url]