Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
[h1]Greetings Outlander,[/h1]
The last two weeks we’ve been focusing on moving our remaining maps into the detailing and lighting stages, and continuing UI improvements. Today we’ll share with you some of our additions to the Outlander’s Journal, and more Item Pickup Icons.
[h1]Sketching in Outlander’s Journal[/h1]
The Journal is a place to store information based on the Outlander’s findings in the old world. The Outlander records information about the new weapons, enemies, and environments that they discover.
Here are some detailed studies of one of the monsters - the Brute - on their way to the pages of the Journal.
[img]{STEAM_CLAN_IMAGE}/34652824/a13d7c93bddc4754636f358ef2755f2d2ebed6bd.png[/img]
[h1]Pickup Icons[/h1]
Last time we showed you some of our new pickup icons. Here is a further selection of these little pieces of pixel art.
First, we have the complete set of artifact icons, for when the Outlander collects these exotic powerups.
From left to right and top to bottom they are:
Vicious Animus, Shockwave, Mark of Revelation, Drowner’s Apparatus, Flask of Rage
Cruel Aegis, Orb of Deflection, Life Siphon, Void Grenade, Confounding Attar.
[img]{STEAM_CLAN_IMAGE}/34652824/7e848b7490290f3440f7e441d08a246fe96ce7b7.jpg[/img]
Below is an assortment of other item icons, including: keys, health, ammunition, and some stranger things. The cat’s eye on the bottom row is an update of the icon shown when a secret is discovered, and it matches with the bizarre metal symbol on the top row of artifacts.
[img]{STEAM_CLAN_IMAGE}/34652824/34f2cb29ef5ea7576f632412ac00c0f454e20a63.jpg[/img]
[h1]In other news…[/h1]
Aside from drawings, icons, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
[b]LEVELS[/b]
[list]
[*] E3M2 - The Blood Pits - is receiving its terrain pass
[*] E3M3 - The Rending Chambers - is receiving its lighting pass
[*] E3M4 - Crucible of Souls - adding lighting and gameplay to the Blue Door area
[*] BOSS2 - layout is almost complete, more detail and lighting is being added
[*] BOSS3 - further decoration is being added, as well as lighting
[/list]
[b]PROPS & TEXTURES[/b]
[list]
[*] Idol models for E2M3 - Shadow Pantheon
[*] New terrain textures for Episode 3
[*] New slime falls
[/list]
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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