Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
[h1]Greetings Outlander,[/h1]
Over the last two weeks we’ve been working on more detailing and lighting overall; however, some of the things we’d like to focus on for today are the recent modeling and map additions that go into detailing these levels. Today we’ll share with you screenshots from E3M2, The Blood Pits, as well as from E2M3, The Shadow Pantheon.
[h1]Into The Blood Pits[/h1]
The Blood Pits is one of the most gruesome locations in all of WRATH, a twisted mix of gothic stone and living flesh. This makes it a mix of map work, and modeling. Here are some shots showing these different elements that shape the map’s atmosphere and character as it reaches completion.
[img]{STEAM_CLAN_IMAGE}/34652824/843c23e5cf379d53fc9415999b87a3d69326ee4f.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/2d92382b7f9ce9f7f6ce7ca6c76adc218d45ecae.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/af00133b2725f2b8a9e6f505bd6025dc62929907.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/ea610b3229fa47a75e6551b59db10c2befbecf72.png[/img]
[h1]The Shadow Pantheon’s Gallery[/h1]
In the subterranean passages of E2M3 - The Shadow Pantheon - a menagerie of idols in the image of false gods has been raised in stone. The waters of this once-sacred place now flow with corrupted effluent. Witness this desecration in the shots below:
[img]{STEAM_CLAN_IMAGE}/34652824/d0f7556133e2953e8d9642c7f07db14a39b7d9e3.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/fd5f28960a95194b554366bf15848955eb3a31cb.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/62a64efbe3b8636e81e4ea062082e6f1a435d21a.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/11106a3d88e087a8f71a7208f16eae9b7fa44cb4.png[/img]
[h1]In other news…[/h1]
Aside from map detailing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
[b]LEVELS[/b]
[list]
[*] HUB3 - terrain is complete, now receiving final detailing and lighting
[*] BOSS3 - visually complete, with final combat being playtested
[/list]
[b]PROPS & TEXTURES[/b]
[list]
[*]More flesh and bone models for Episode 3
[*] Rune etching textures for Episode 3
[/list]
[b]OTHER[/b]
[list]
[*] Artifact sounds added
[*] Further playtesting of Boss2, as more combat behavior is implemented
[/list]
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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