Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
[h1]Greetings Outlander,[/h1]
We have some important news to share with you. This upcoming Friday, August the 18th, we will host a livestream of WRATH gameplay -[b] you can watch this on 3D Realm’s twitch channel, twitch.tv/3DRealms, at 2 PM ET / 20 CEST - again, that’s this Friday, August 18[/b]. We hope you will join us as we feature some of the new upcoming content.
[b]Today will also be the last concurrent biweekly update.[/b] As we move towards the end of development, there comes a time where there is not too much to visually share as we are fixing bugs, optimizing the performance, and adding other polishes. We’re dedicating all of our attention to wrapping up the game.
Over the last two weeks we have been finalizing lighting and texturing on most of the maps. Today we’ll share a detailed room of E3M4, The Crucible of Souls, and a first look at HUB3.
[h2]The Crucible Of Souls[/h2]
One of the largest maps in the game, E3M4 - The Crucible Of Souls - is an infernal epic of lava, basalt columns, and imposing architecture. In this area we call ‘the lagoon’ two bridges of brick and metal arch across the boiling lake below. A lone Symbol patrols the cavern, but other monsters may lurk in ambush…
[img]{STEAM_CLAN_IMAGE}/34652824/108e1f58d6ac254f6b011cf7b799f92f636e03fe.png[/img]
[h2]The Wretched Domain[/h2]
The last episode of WRATH begins in HUB3 - The Wretched Domain - a gruesome pit of tortured flesh, bone, stone, and metal. From here the five maps can be reached, their portals hidden in fortresses or caves, for you to complete your quest to cleanse this world.
[img]{STEAM_CLAN_IMAGE}/34652824/9e479b45e2364d66c695cb1b58c40e4f75cb5805.png[/img]
[h2]In other news…[/h2]
Aside from detailing E3M4, HUB3, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
[b]LEVELS[/b]
[list]
[*] Flesh terrain started for boss3
[*] All maps are being recompiled for lighting, fog, music, and other details across the game.
[/list]
[b]PROPS & TEXTURES[/b]
[list]
[*] Damned souls texture for boss3
[*] Final texture and effects pass on the orrery
[/list]
That’s it for this update! We thank you from the bottom of our heart for following along with our updates, and we can’t wait to show you the complete game upon release.
Don't forget to follow us on social media:
[url=https://discord.gg/3drealms]3D Realms' Official Discord[/url]
[url=https://twitter.com/3DRealms]3D Realms' twitter[/url]
[url=https://www.facebook.com/official3dr/]3D Realms on Facebook[/url]
[url=https://twitter.com/wrathgame]WRATH on twitter[/url]
[url=https://www.facebook.com/wrathgame]WRATH on Facebook[/url]