Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
[h1]Greetings Outlander,[/h1]
Over the last two weeks we’ve been continuing with detailing and lighting, as well as new soundpasses, as we make our way through Episode 3. We’ve also been adding more interface graphics. Today we’ll share with you screenshots from E3M3, The Rending Chambers, as well as the recent loading screen made for E2M4, Twilight Altars.
[h1]Lighting The Rending Chambers[/h1]
An industrial facility corrupted by the enemy, E3M3 is a grim mix of tortured flesh and corroded metal. It has been receiving its final detail and lighting passes, and we have some screenshots here to show you the resultant oppressive atmosphere.
[img]{STEAM_CLAN_IMAGE}/34652824/5331967122e96d32bd35e12f9375e4d620f80c53.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/87583b41b54b287978f033fe85db74f2aaadb731.png[/img]
[img]{STEAM_CLAN_IMAGE}/34652824/53df060ed24874376c2048f9c4c398aff83427f8.png[/img]
[h1]Loading Screens[/h1]
Once again, we have a completed loading screen to show you. This one gives a glimpse of E2M4 - Twilight Altars, a solid and stony, yet technologically advanced, temple complex from the lost civilization of WRATH’s world.
[img]{STEAM_CLAN_IMAGE}/34652824/040c6d3edef336231d43d0a5148017fdc325a198.png[/img]
[h1]In other news…[/h1]
Aside from map detailing, lighting, loading screens, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
[b]LEVELS[/b]
[list]
[*] E3M2 - The Blood Pits - is receiving its soundpass
[*] E3M4 - Crucible of Souls - adding lighting and gameplay to the Blue Door area
[*] HUB3 - first pass on the terrain mesh
[*] BOSS2 - more detail and lighting is being added, with playtesting underway
[*] BOSS3 - final detailing, texturing, and lighting, with entity changes for gameplay
[/list]
[b]PROPS & TEXTURES[/b]
[list]
[*] More flesh and bone models for Episode 3
[*] Rune etching textures for Episode 3
[/list]
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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