Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
Hello everyone,
We have great news for you! It has been two weeks since Wrath: Aeon of Ruin has left Early Access, and the reactions so far have been really positive. We would like to thank you, our beloved community, for supporting the game and for playing the hell out of it!
That being said, you did encounter some issues; but thanks to your diligent bug-reporting, we have been able to fix a lot of them - we are happy to announce that the first post-launch patch is now live. Please, keep reporting any problems you encounter, so we can squash all the pesky bugs that may still be skittering around.
And if you have not done so already, your review of Wrath [url=https://steamcommunity.com/app/1000410/reviews/]here on Steam[/url] would be much appreciated. Thanks in advance!
Now, without further ado, let's check what has been changed!
[h3][b]Change Log:[/b][/h3]
[list]
[*] Fixed OpenGL corruption on MenuQC entrypoints when steamoverlay is enabled on AMD GPUs
[*] Prioritized dedicated GPU on both Nvidia and AMD
[*] Changed Soul Tether Limit to 3 for Outlander Difficulty
[*] Set Encounter Level to the max of 5 on each map for Outlander Difficulty
[*] Increased Enemy Damage for Outlander Difficulty
[*] Changed Soul Tether Limit to 9 for Hard Difficulty
[*] Changed intro level camera angle
[*] Infinite Saving option now saves after restarting the game
[*] Fixed Shotgun switch bug
[*] Fixed Slagcannon Alt Fire Delay
[*] Fixed red invincible monsters from warp spawner issue with Confounding Attar
[*] Fixed invincible Afflicted
[*] Fixed missing q3 shader for Prowler’s Life Siphon effect
[*] Fixed Keeper updating in the Journal and its Life Siphon effect
[*] Fixed sound entities
[*] Added set_origin and set_angles debug commands
[*] Added scr_nohud cvar
[*] Added cvar m_yaw values seta custom_m_yaw 1
[*] Keybind fixes
[*] Some fixes to high FOV
[*] Updated intro map with texture fixes
[*] Updated E1M3 with texture fixes
[*] Updated E1M5 with item spawning fix
[*] Updated E2M2 with enemy spawn, texture, and item fixes
[*] Updated E2M4 monster clip around center lift
[*] Updated E2M5 for performance fix
[*] Updated E3M1 with clip fixes
[*] Updated E3M3 with steam sounds
[*] Updated E3M4 with clip fixes
[*] Fixed Spanish Localization Graphics in Profile Menu
[*] Updated localization strings
[*] Updated Enemies Shader For Lurker Gibs
[/list]