Working on AI and Commanders skills

A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager. "Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit. The algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal. As for the concept: [img]https://m.gjcdn.net/fireside-post-image/800/23161102-ll-t547dzzs-v4.webp[/img] [img]https://m.gjcdn.net/fireside-post-image/800/23161103-ll-fmrpkhm3-v4.webp[/img] Here is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura (cast by abominations), mixture, spell and states of mind, soul and body: [img]https://m.gjcdn.net/fireside-post-image/800/23161101-ll-un4jesgf-v4.webp[/img] For the concepts, I need to prepare the new town and battlefield screens. That is all for now, see you latter