A small report on improving AI:
For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager.
"Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit.
The algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal.
As for the concept:
[img]https://m.gjcdn.net/fireside-post-image/800/23161102-ll-t547dzzs-v4.webp[/img]
[img]https://m.gjcdn.net/fireside-post-image/800/23161103-ll-fmrpkhm3-v4.webp[/img]
Here is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura (cast by abominations), mixture, spell and states of mind, soul and body:
[img]https://m.gjcdn.net/fireside-post-image/800/23161101-ll-un4jesgf-v4.webp[/img]
For the concepts, I need to prepare the new town and battlefield screens.
That is all for now, see you latter