Code optimization

Hi there! = Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy. Noticed that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority. So my current goals: 1. Optimization of the battle code; 2. Refresh the game page; 3. Add multiplayer. Depending on how good the Festival will go for this project, after finishing the goals, I gonna start working on major update immediately. = About refreshing the game page = Because of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that: [img]https://m.gjcdn.net/fireside-post-image/800/25284424-wuanadtu-v4.webp[/img] = Map = Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome: [img]https://m.gjcdn.net/fireside-post-image/800/25284422-ll-snbmqad9-v4.webp[/img] = City Builder? = Some time ago I was mentioning about making a panorama screen and whether this is necessary or not. And I mentioned about city builder module. Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items. [img]https://m.gjcdn.net/fireside-post-image/800/25284425-ll-6mzkm4jp-v4.webp[/img] [img]https://m.gjcdn.net/fireside-post-image/800/25284426-ll-wyab2bwh-v4.webp[/img] Technology screen: [img]https://m.gjcdn.net/fireside-post-image/800/25284428-ll-zmxdsium-v4.webp[/img] [img]https://m.gjcdn.net/fireside-post-image/800/25284421-ll-3ziyhhgn-v4.webp[/img] = Ending = After releasing the update with a fixed battlefield and with a lot of concepts that I made with the prepared UI, work on major updates should be easier and from the graphics side I can focus on making complete animation sets of all refreshed units. And was thinking, about how my game can look if I gonna increase the screen size by double: [img]https://m.gjcdn.net/fireside-post-image/700/25284423-ll-k6suhcqn-v4.webp[/img] Thanks for reading and see you next time!