V 1.0.22

Sorry for a long time without news. First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work. Also, I was reading how to prevent the antivirus from interrupting my game and soon I gonna take some action in that way. As for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects)​ which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will give some info but this also requires some time: [img]https://m.gjcdn.net/fireside-post-image/800/18684883-ll-qbnembas-v4.webp[/img] Also, before the major update, I wanna clean the code a bit​ Today, I also don't have any concept art, but inspired by the cover of Nik Pierumow's book "Aliedora", I am working on a new colour palette in more cold colours.​ ​ = V 1.0.22 = Game: - Fixed: loading the game in conquest mode prevented further expansion; - Added: in some cases when a save or map file is faulty, instead of being kicked out of the game, we get information about which segment is incorrect; Other: - Improved: the description of some buttons and fields; - Fixed: bug where scoreboard could be cleared; Editor: - Revamp: map message now shows the terrain name and its type: solid, liquid and gas, along with a description of the selected size; Help: - Update: tutorial; - Update: manual.