V 1.0.20

The new version is available but in short, bug fixing. [b]Also Important![/b] Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Sins until the premiere of MoW! ​ = V 1.0.20 =​ Introduction: rebuilding the save / load system could cause more bugs than before! - fixed a bug with saving new maps from the map editor; - fixed a bug where the number of players, name and map description was not saved; - does not throw out of the game when the mobility of the commander per turn is 0; - fixed a bug where the screen was not centred on the player's capital in the first turn; - fixed a bug where capital was not generating resources; - fixed bug - player 1 started the turn in turn 2; - fixed a bug where the promotion was blocked in the skirmish like in the campaign; - you can research spells during the skirmish - upgrade all no longer upgrade units that do not have enough experience - a player's attempt to save the game does not result in being kicked out of the game; - on the 13th turn, the defeated units are resurrected and the object is ready to be visited, previously it worked only after loading the game; - after loading the game, the looted hideouts cannot be revisited before the 13th turn; - si does not execute when the conditions are not met, this bug caused some characters with this skill to have negative health after the fight; - the loading window has been refreshed in the main menu; ​========================================= Last time I was talking about the weird concept, here is this: ​​[img]https://m.gjcdn.net/fireside-post-image/500/17068403-ll-kkn6p2vi-v4.webp[/img] As for the 8 Sins, I only find time to make this rough concept of mage tower: [img]https://m.gjcdn.net/fireside-post-image/700/17068429-sqdpa98t-v4.webp[/img] = EDIT = I see some kind of Halloween action on Steam! Maybe a Halloween update?