In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
[h2]Greetings from the trail, detective![/h2]
The Willow version is the first content update for Tamarak Trail ๐ฒ
Listening to your feedback we've added several cores that should change gameplay dramatically (for example removing infinite combo exhaustion for a die!). The balance changes were aimed to shorten the amount of time a run takes (especially the forest area) and make the mines more challenging.
Dice throwing was improved a bit to add more randomness and rotation. This experimentation will be continued with the increasing mass of the dice in future updates. Talking about the future, the next goal is to improve the diversity of monsters by adding elite monsters guarding chests.
As this feature touches on map generation and several foundational elements of the game it requires careful thought and testing.
โจ - Community suggestion
[h2]Content ๐ฒ [/h2]
[list]
[*] โจ Added Pigeon Heart core
[*] Added Sentient Carrot core
[*] Added Soul Candle core
[*] Added Stone Beetle core
[*] Added additional rotation to die-throwing physics
[/list]
[h2]Balance ๐[/h2]
[h3][b]Badger:[/b][/h3]
[table]
[tr]
[th]Badger resolve 10->8 [/th] [th]Badger base attack 4->5 [/th] [th]Badger Hearts 3->2 [/th]
[/tr]
[/table]
[h3][b]Beetle:[/b][/h3]
[table]
[tr]
[th]Beetle Weasel resolve 20->15 [/th] [th]Beetle Weasel multi-attack dmg 2x3 -> 4x3 [/th] [th]Beetle Weasel fury dmg 20->30 [/th] [th]Beetle Weasel Hearts 4->3 [/th]
[/tr]
[/table]
[h3][b]Mosquito:[/b][/h3]
[table]
[tr]
[th]Mosquito resolve 12->6[/th] [th]Mosquito base damage 6->7[/th] [th]Mosquito hearts 2->3[/th]
[/tr]
[/table]
[h3][b]Rat:[/b][/h3]
[table]
[tr]
[th]Rat dmg 5->6[/th] [th]Rat defense 4->6[/th] [th]Rat resolve 12->8[/th]
[/tr]
[/table]
[h3][b]Sluggard A:[/b][/h3]
[table]
[tr]
[th]Sluggard A dmg 10->12[/th] [th]Sluggard A multi-attack dmg 6->7[/th] [th]Sluggard A resolve 20->10[/th] [th]Sluggard B resolve 20->15[/th]
[/tr]
[/table]
[h3][b]Weasel:[/b][/h3]
[table]
[tr]
[th]Weasel base dmg 6->7[/th] [th]Weasel resolve 10->8[/th]
[/tr]
[/table]
[h3][b]Ghost Dog A:[/b][/h3]
[table]
[tr]
[th]Ghost Dog A resolve 20->15[/th] [th]Ghost Dog B resolve 20->15[/th]
[/tr]
[/table]
[h3][b]Ghostscarecrow A:[/b][/h3]
[table]
[tr]
[th]Ghostscarecrow A dmg 10->12[/th] [th]Ghostscarecrow A resolve 15->12[/th]
[/tr]
[/table]
[h3][b]Ghost Puppeteer A:[/b][/h3]
[table]
[tr]
[th]Ghost Puppeteer A resolve 20->15[/th] [th]Ghost Pupeteer A dmg 5->6[/th] [th]Ghost Pupeteer resolve regen 5->3[/th]
[/tr]
[/table]
[h3][b]Ghost Trio:[/b][/h3]
[table]
[tr]
[th]Ghost Trio resolve 40->35[/th] [th]Ghost Trio base dmg 5->6[/th]
[/tr]
[/table]
[h3][b]Gravel Hound:[/b][/h3]
[table]
[tr]
[th]Gravel Hound resolve 25->20[/th] [th]Gravel Hound base dmg 6->12[/th]
[/tr]
[/table]
[h3][b]Molebull:[/b][/h3]
[table]
[tr]
[th]Molebull resolve 20->15[/th] [th]Molebull dmg 6->11[/th] [th]Molebull heavy attack dmg 6->7[/th]
[/tr]
[/table]
[h3][b]Ore Thief:[/b][/h3]
[table]
[tr]
[th]Ore Thief resolve 30->25[/th] [th]Ore Thief resolve regen 5->4[/th] [th]Ore Thief base dmg 3->7[/th]
[/tr]
[/table]
[h3][b]Flesh Boulder:[/b][/h3]
[table]
[tr]
[th]Flesh Boulder resolve 25->20[/th] [th]Flesh Boulder resolve regen 5->4[/th] [th]Flesh Boulder base dmg 7->14[/th] [th]Flesh Boulder sludge stacks applied 1->2[/th]
[/tr]
[/table]
[h3][b]Stalagmaw:[/b][/h3]
[table]
[tr]
[th]Stalagmaw resolve 15->12[/th] [th]Stalagmaw base dmg 7->11[/th]
[/tr]
[/table]
[h3][b]Venomvine:[/b][/h3]
[table]
[tr]
[th]Venomvine life steal dmg 3->5[/th] [th]Venomvine base dmg 5->12[/th] [th]Venomvine resolve 20->10[/th] [th]Venomvine resolve regen 7->6[/th]
[/tr]
[/table]
[h3][b]Rock Raptor:[/b][/h3]
[table]
[tr]
[th]Rock Raptor resolve 20->10[/th] [th]Rock Raptor base dmg 6->15[/th] [th]Rock Raptor spikes dmg 12->20[/th]
[/tr]
[/table]
[h3][b]Rotting Beast:[/b][/h3]
[table]
[tr]
[th]Rotting Beast resolve 40->35[/th] [th]Rotting Beast base dmg 6->12[/th]
[/tr]
[/table]
[h3][b]Earth Breaker:[/b][/h3]
[table]
[tr]
[th]Earth Breaker resolve 20->15[/th] [th]Earth Breaker base dmg 8->14[/th]
[/tr]
[/table]
[list]
[*] Crawler base dmg 5->10
[*] Die core unlock cost reduced to flat 5
[/list]
[h2]Fixes ๐จ [/h2]
[list]
[*] Fixed Spikes status effect null reference
[*] Fixed Scare stacks disappearing
[*] Fixed event encounter combat modifiers not giving Garmonbozia
[*] Fixed Insurance not working correctly
[*] Fixed regeneration number popup size being too small
[*] Fixed Ore Thief defense action not applying defense to the monster
[*] Fixed Scare showing an internal tag while being a map debuff
[*] Fixed Blood Oath infinite combo bug
[/list]
[hr][/hr][h3][b]PLAY NOW[/b][/h3]
https://store.steampowered.com/app/1591220/Tamarak_Trail/
[hr][/hr] That's all for today, detectives. Follow [b][i][url=https://store.steampowered.com/app/1591220/Tamarak_Trail/]Tamarak Trail[/url][/i][/b] to stay updated. May luck befall on your dice throw.
[hr][/hr]
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