In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
[img]{STEAM_CLAN_IMAGE}/43725423/d99708cb0ba83755a9d14bcc43f26e7d2bfaa4da.jpg[/img]
Ok. So, I couldn't just look at all the new positive reviews, all the work Vokial had done in the #feedback channel, and do nothing. I've searched for a way forward that would allow Psilocybe Games to update already released titles and work on new stuff at the same time.
Here's my idea: I'm going to devote some of my time to updating Tamarak Trail (and potentially other games) on Steam only.
[url=https://www.patreon.com/psilocybegames]In return, I'd ask you to support the studio on Patreon.
[/url]
You'll get early access to the new title we're working on, be able to participate in shaping the new idea, and request changes to Tamarak Trail and other released games (reasonable requests only - I'm not adding fishing to Tamarak Trail!).
As a gift to the community, members of which have spent an enormous amount of time helping to make the game better, I'm presenting update 1.0.4 with community-requested bug fixes and implementing part of Vokial's feedback.
I hope you like this solution, and that this update is the first of many.
Here's the changelog:
Content
Added damage symbol to Shattered Bone core description
Added damage symbol to Pigeon Heart core description
Added damage symbol to Dragon's Breath ability description
Added damage symbol to High Voltage ability description
Added damage symbol to Hit and Run ability description
Added damage symbol to Murder of Crows ability description
Added damage symbol to Thorn Wall ability description
Added damage symbol to Exploit weakness infinite combo description
Added damage symbol to Ricochet infinite combo description
Added damage symbol to Bushwhack infinite combo description
Added damage symbol to Just One More Thing infinite combo description
Added damage symbol to Quickdraw infinite combo description
Added damage symbol to Mark Prey infinite combo description
Added defense symbol to Giant Thumb core description
Added defense symbol to Suspiscious Mushroom core description
Added defense symbol to Petrified Beetle core description
Added defense symbol to Ice Mirror ability description
Added defense symbol to Rock Smash ability description
Added defense symbol to Stone Armor ability description
Added defense symbol to Distraction infinite combo description
Added defense symbol to Fake Evidence infinite combo description
Added defense symbol to Campfire infinite combo description
Added bounce symbol to Eye of Khog core description
Added bounce symbol to Rabbit's Foot core description
Added bounce symbol to Soul Candle core description
Added bounce symbol to Knockout Gas ability description
Added resolve symbol to Barnacle ability description
Added resolve symbol to Fake Evidence infinite combo description
Added resolve symbol to Refresh infinite combo description
Added resolve symbol to Trailblaze infinite combo description
Added resolve symbol to Wild Herbs infinite combo description
Increased player token movement speed on map
Fixes:
Fixed snail trader carrot option to reflect the text (thanks to Psylisa)
Murder of Crows now stacks (8 dmg per stack) (thanks to Psylisa)
Fixed null reference when attacking The Source during transition phase (Thank you Vokial, Psylisa)
Fixed Gravel Hound sounds not respecting sound volume (Thank you Ladybug)
Fixed Reload dealing damage on top of infinite effect (Thanks Vokial)
Fixed Wild Herbs dealing damage on top of infinite effect (Thanks Vokial)
Fixed Dead Eye dealing damage on top of infinite effect (Thanks Vokial)
Fixed Sentient Carrot not preventing exhaustion in some cases (Thanks RpgN)
Fixed tracker getting too much gold (Thanks Vokial, Psylisa)
Fixed visual glitch when both pause menu and victory menu is open (Thanks Games Detective)
Fixed wrong poison value for poisoned horse event
Fixed reactive skin description