Latest Demo Update

Tamarak Trail

In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.

Howdy everyone! VS Trippi here with some of the latest demo updates. Thanks to everyone who has played the demo and provided feedback for us! Here's a list of our latest monster balance changes & bug fixes: [b]Monsters balance changes:[/b] Footman A: [list] [*] increase hearts from 2 -> 4 [/list] Ghost Dog A: [list] [*] Increase hearts from 1 -> 3 [*] decrease max resolve from 35 -> 20 [/list] Ghost Dog B: [list] [*] increase basic attack damage from 1 -> 4 [*] increase max resolve from 10 -> 20 [*] increase hearts from 1 -> 3 [/list] Scarecrow A: [list] [*] decrease number of Scare stacks from 3 -> 1 [*] decrease hearts from 6 -> 5 [*] increase max resolve from 10 -> 15 [/list] Scarecrow B: [list] [*] increase hearts from 3 -> 5 [*] increase max resolve from 10 -> 15 [*] decrease basic attack damage from 25 -> 15 [/list] Puppeteer A: [list] [*] decreasemax resolve from 35 -> 20 [*] increase hearts from 3 -> 5 [*] decrease curse chance from 0.5 -> 0.3 [/list] Puppeteer B: [list] [*] increase hearts from 3 -> 5 [*] decrease ethereal chance from 0.5 -> 0.3 [/list] Puppeteer C: [list] [*] increase hearts from 3 -> 5 [*] decrease drowsy change from 0.5 -> 0.3 [/list] Ghost Trio A: [list] [*] decrease basic attack damage from 5 -> 4 [*] decrease max resolve from 80 -> 40 [*] decrease grave matters chance from 1 -> 0.5 [*] increase multiattack hits from 1 -> 3 [/list] Ghost Trio B: [list] [*] increase max resolve from 80 -> 40 [/list] Ghost Trio C: [list] [*] decrease basic attack damage from 5 -> 4 [*] decrease max resolve from 80 -> 40 [*] increase multiattack hits from 1 -> 3 [/list] Gravelhound: [list] [*] increase max resolve from 15 -> 30 [*] increase resolve regen from 3 -> 5 [/list] Goblinner: [list] [*] increase resolve regen from 4 -> 5 [*] increase hearts from 3 -> 4 [*] decrease debuff chance from 1 -> 0.3 [/list] Mole Bull: [list] [*] increase max resolve from 10 -> 25 [*] increase resolve regen from 3 -> 5 [*] increase basic attack damage from 5 -> 7 [*] increase special attack damage from 3 -> 6 [/list] Tail Tapper: [list] [*] increase max resolve from 15 -> 20 [*] increase resolve regen from 3 -> 5 [/list] Ore Thief: [list] [*] increase max resolve from 15 -> 30 [*] increase defense buff from 8 -> 15 [/list] Flesh Boulder: [list] [*] increase max resolve from 20 -> 25 [*] increase resolve regen from 2 -> 5 [*] increase hearts from 3 -> 4 [*] increase basic attack damage from 5 -> 7 [/list] Venomvine: [list] [*] increase resolve regen from 2 -> 7 [*] increase basic attack damage from 4 -> 5 [/list] Rock Raptor: [list] [*] increase max resolve from 15 -> 20 [*] increase resolve regen from 3 -> 6 [*] increase basic attack damage from 2 -> 6 [*] increase spikes attack damage from 8 -> 12 [/list] Rotting Beast: [list] [*] increase max resolve from 20 -> 40 [*] decrease stealth chance from 1 -> 0.3 [*] Teapot Hydra: [*] increase max resolve from 100 -> 200 [/list] [b]Bug Fixes[/b] [list] [*] Fixed Trap set not being unlockable in game [*] Fixed very obscure windows shortcuts unusual behaviour [*] Fixed abandon run bug in the market [*] Fixed Suspicious Mushroom causing incorrect description for Ice Mirror [*] Fixed Spread Shot incorrect damage for second attack [*] Fixed Static not applying Thunder correctly [*] Fixed Gunslinger description [*] Fixed Pause Menu issues when closed [*] Fixed descriptions not updating when unlocking a character [*] Fixed Crosswind description [*] Fixed Ambush and Power interaction [*] Fixed Night Raid related crash [*] Fixed Vampire Bite incorrect damage value [*] Fixed Basic Defense being usable without Resolve [*] Fixed incorrect targeting data for Backflip [*] Fixed Provoke not working correctly [*] Fixed Journal UI for magician not working correctly [*] Added SFX for the MoleBull [*] Added Missing sprite for Drowsy SE [*] Added Missing sprite for SlowWinTheRace SE [*] Added Missing sprite for Insurance SE [*] Added Missing sprite for BloodOath SE [*] Added Missing sprite for FoolishAttack SE [*] Added Missing sprite for Absorption SE [*] Added Missing sprite for WillOWisp SE [*] Added Missing SE description for the Unwind DA [*] Fixed Text of the puzzles [*] Fixed Encounters based on environment [*] Fixed The Lodge Upgrade "Window" [*] Fixed The Lodge Upgrade "Observatory" [*] Fixed The Lodge Upgrade "Clock" [*] Fixed Explode SE soft lock [*] Fixed highlight of the Gold icon in Market [*] Fixed Distressing Debris to have the correct numbers of debuff stacks [*] Fixed CampFire DA that could prevent the animation to play [*] Fixed unlock button in the lodge playing sound even if invisible [*] Fixed Items in market could have some name that overflow the UI [*] Fixed several missing tooltips localization [*] Fixed Texts of the Puzzle Encounters [/list] That's all for now, thanks for reading! https://store.steampowered.com/app/1591220/Tamarak_Trail/