Patch Notes - ๐Ÿ“ซ 1.0.1 Spruce

Tamarak Trail

In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.

[h3]Hello detectives![/h3] Weโ€™ve [b]watched countless hours of streams and videos[/b], talked to the community extensively after launch and weโ€™ve cooked up the first post-launch update of the game. We hear [b]your feedback and so weโ€™re starting to make some of the requested changes[/b] - weโ€™ll be adding more reroll charge rewards to the event, balancing monster combat ratings and monster choice algorithm (so you donโ€™t run into ghost dogs fifty million freaking times). We have also [b]gutted the pigeon so it has only one heart left.[/b] Thatโ€™s right - [b]by popular demand, we ripped the heart out of that poor creature.[/b] Among the most important changes are also nerfs to Scare and by proxy the Ghost area difficulty. The mines and ghost boss fight was found to be a little underwhelming by the community so [b]weโ€™re buffing these a little bit to solve this problem[/b]. We also started experimenting with dice physics to make the dice easier to overturn with another die and make them a little bit more bouncy overall. Thank you for your feedback and the overwhelming support youโ€™ve shown us during the launch. We appreciate it very much, see you on the Trail! [h2]Check out all our updates and fixes we've made here:[/h2] [h3][b]Balance[/b][/h3] [list] [*] Decreased market prices by 10% [*] Increased score calculation for ability unlocks for defeated monsters and acquired sides by 30% [*] Increased Garmonbozia gain by 1 for each boss [*] Added reroll charge rewards to Wounded Horse encounter [*] Changed the poison stacks from Wounded Horse from 10 to 5 [*] Increased the amount of Scare stacks needed to wound hero from 3-4 [*] Merciless monsters difficulty modifier reduces Scare stacks needed to wound to 3 [*] Added reroll charge reward to Tea Ceremony event [*] Added reroll charge reward to Tea Leaf Turtle event [*] Added 1 Garmonbozia reward to Stags fight [*] Increased rewards from the Teacup event [*] Added reroll charge reward to Travelling Trader event [*] Aim for the Eyes now does an additional 5 damage per Blind stack on target [*] Aim for the Eyes cost is decreased by 1 [*] Backflip cost reduced from 3 to 1 [*] Undercover stacks from Undercover increased from 1 to 3 [*] Modified ghost area monster unit CR (less dogs) [*] Increased Combat Rating progression from traversing nodes from 0.70 to 0.75 [*] Increased Teapot Hydra heavy damage (20->40) [*] Increased Teapot Hydra boiling attack damage (6x2 -> 12x2) [*] Increased Teapot Hydra bite attack damage (3x3 -> 3x4) [*] Added 5% dice bounciness [*] Increased throw maximum dice throw strength by 30% [*] Cannon Fodder hearts reduced 2-> 1 [/list] [h3][b]Content[/b][/h3] [list] [*] Modified monster choice algorithm to reduce duplicates [*] Added a dynamic text system to status effect descriptions [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed auto roll button bug when pressing after 'end turn' [*] Fixed Undercover wrong status effect icon [*] Fixed typos in console/controller die edit tutorial [*] Fixed Elementary Rebuke description [*] Fixed Hypnozard not respecting Confusion status effect [/list] [hr][/hr][h3][b]PLAY NOW[/b][/h3] https://store.steampowered.com/app/1591220/Tamarak_Trail/ [hr][/hr] That's all for today, detectives. Follow [b][i][url=https://store.steampowered.com/app/1591220/Tamarak_Trail/]Tamarak Trail[/url][/i][/b] to stay updated. May luck befall on your dice throw. [hr][/hr] [url=https://t.co/Tuvivno6wt][img]{STEAM_CLAN_IMAGE}/43725423/e4e33ba466c3411b5103cb4f586496e5113421b8.png[/img][/url] [h3][b]SOCIAL: [url=https://twitter.com/tamarak_trail]TWITTER[/url] | [url=https://t.co/Tuvivno6wt]DISCORD[/url] | [url=https://www.instagram.com/tamarak_trail/]INSTAGRAM[/url] | [url=https://www.tiktok.com/@yarrow_games]TIKTOK[/url][/b][/h3] [i]- Yarrow Games[/i]