In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
[h3]Hello detectives![/h3]
Weโve [b]watched countless hours of streams and videos[/b], talked to the community extensively after launch and weโve cooked up the first post-launch update of the game. We hear [b]your feedback and so weโre starting to make some of the requested changes[/b] - weโll be adding more reroll charge rewards to the event, balancing monster combat ratings and monster choice algorithm (so you donโt run into ghost dogs fifty million freaking times). We have also [b]gutted the pigeon so it has only one heart left.[/b] Thatโs right - [b]by popular demand, we ripped the heart out of that poor creature.[/b]
Among the most important changes are also nerfs to Scare and by proxy the Ghost area difficulty. The mines and ghost boss fight was found to be a little underwhelming by the community so [b]weโre buffing these a little bit to solve this problem[/b]. We also started experimenting with dice physics to make the dice easier to overturn with another die and make them a little bit more bouncy overall.
Thank you for your feedback and the overwhelming support youโve shown us during the launch. We appreciate it very much, see you on the Trail!
[h2]Check out all our updates and fixes we've made here:[/h2]
[h3][b]Balance[/b][/h3]
[list]
[*] Decreased market prices by 10%
[*] Increased score calculation for ability unlocks for defeated monsters and acquired sides by 30%
[*] Increased Garmonbozia gain by 1 for each boss
[*] Added reroll charge rewards to Wounded Horse encounter
[*] Changed the poison stacks from Wounded Horse from 10 to 5
[*] Increased the amount of Scare stacks needed to wound hero from 3-4
[*] Merciless monsters difficulty modifier reduces Scare stacks needed to wound to 3
[*] Added reroll charge reward to Tea Ceremony event
[*] Added reroll charge reward to Tea Leaf Turtle event
[*] Added 1 Garmonbozia reward to Stags fight
[*] Increased rewards from the Teacup event
[*] Added reroll charge reward to Travelling Trader event
[*] Aim for the Eyes now does an additional 5 damage per Blind stack on target
[*] Aim for the Eyes cost is decreased by 1
[*] Backflip cost reduced from 3 to 1
[*] Undercover stacks from Undercover increased from 1 to 3
[*] Modified ghost area monster unit CR (less dogs)
[*] Increased Combat Rating progression from traversing nodes from 0.70 to 0.75
[*] Increased Teapot Hydra heavy damage (20->40)
[*] Increased Teapot Hydra boiling attack damage (6x2 -> 12x2)
[*] Increased Teapot Hydra bite attack damage (3x3 -> 3x4)
[*] Added 5% dice bounciness
[*] Increased throw maximum dice throw strength by 30%
[*] Cannon Fodder hearts reduced 2-> 1
[/list]
[h3][b]Content[/b][/h3]
[list]
[*] Modified monster choice algorithm to reduce duplicates
[*] Added a dynamic text system to status effect descriptions
[/list]
[h3][b]Fixes[/b][/h3]
[list]
[*] Fixed auto roll button bug when pressing after 'end turn'
[*] Fixed Undercover wrong status effect icon
[*] Fixed typos in console/controller die edit tutorial
[*] Fixed Elementary Rebuke description
[*] Fixed Hypnozard not respecting Confusion status effect
[/list]
[hr][/hr][h3][b]PLAY NOW[/b][/h3]
https://store.steampowered.com/app/1591220/Tamarak_Trail/
[hr][/hr] That's all for today, detectives. Follow [b][i][url=https://store.steampowered.com/app/1591220/Tamarak_Trail/]Tamarak Trail[/url][/i][/b] to stay updated. May luck befall on your dice throw.
[hr][/hr]
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