Patch Notes for 10/13/23

Tamarak Trail

In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.

Howdy everyone, you may of noticed a game update is available! We've been working on some balance changes, bug fixes, & more! Here's the full rundown: [b]Content Additions:[/b] [list] [*] Added support tooltips for previously selected event options. [*] Added support for using abilities at 0 resolve. [*] Introduced new tutorials for controller users. [*] Enhanced the UI with SFX in the option menu. [*] Added a "Hold" text for passing the turn in combat scenes with a controller. [*] Added a white glow on the Hero CP bar when it reaches zero. [/list] [b]Balance Changes:[/b] [list] [*] SluggardA: Resolve Regeneration changed from 4 to 3. [*] SluggardB: Resolve Regeneration changed from 4 to 3, increased multiattack damage from 2 to 4. [*] SluggardC: Resolve Regeneration changed from 5 to 3, hearts changed from 7 to 4. [*] Badger: Increased basic attack damage from 3 to 4, decreased chance of using a buff. [*] Cannon Fodder: Increased basic attack damage from 4 to 5. [*] Weasel: Increased attack damage from 5 to 6. [*] Moth: Increased attack damage from 4 to 5. [*] FootmanA: Decreased chance of using a buff. [*] GravelHound: Changed max Resolve from 30 to 25, increased attack damage from 5 to 6. [*] Stalagmaw: Increased attack damage from 6 to 7. [*] BeetleWeasel: Changed Regeneration from 5 to 3, decreased chance of using a buff, increased basic attack damage from 3 to 4. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed an issue where the tutorial didn't display controller UI when playing with a joystick on Steam. [*] Resolved problems with several encounters that were not implemented in the game. [*] Fixed missing description boxes for UI elements in the 'Main Menu,' 'Lodge,' and 'Market' screens. [*] Corrected an issue where clicking on the 'Options' menu button caused its animation to get stuck until the player hovered over it again. [*] Fixed the absence of UI instructions for pressing and holding the controller button to use the 'End Turn' option. [*] Addressed an issue where the option button remained stuck in animation after opening the options. [*] Fixed a bug in the first combat tutorial for controllers where some special sprites didn't display. [*] Resolved an issue where the game failed to load the next scenario if the player defeated the first phase of 'The Source.' [*] Fixed the 'Gunslinger' ability, which was increasing audio for each bullet consumed, causing overwhelming loudness at times. [*] Corrected the 'Dice Customization' tutorial, which didn't progress when equipping a 'Core' with a controller. [*] Fixed the 'Cold Calculation' ability, which displayed the value of defense applied from its previous use. [*] Corrected the blur on Die face 'Abilities' description in the 'Underground Village' shop based on the 'Graphics' resolution. [*] Fixed missing translation in the 'Screen Mode' settings strings. [*] Added feedback audio when changing the options in the tabs of the 'Options Menu.' [*] Fixed localization in the fullscreen mode in the Options. [/list]