In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
Howdy everyone, you may of noticed a game update is available! We've been working on some balance changes, bug fixes, & more! Here's the full rundown:
[b]Content Additions:[/b]
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[*] Added support tooltips for previously selected event options.
[*] Added support for using abilities at 0 resolve.
[*] Introduced new tutorials for controller users.
[*] Enhanced the UI with SFX in the option menu.
[*] Added a "Hold" text for passing the turn in combat scenes with a controller.
[*] Added a white glow on the Hero CP bar when it reaches zero.
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[b]Balance Changes:[/b]
[list]
[*] SluggardA: Resolve Regeneration changed from 4 to 3.
[*] SluggardB: Resolve Regeneration changed from 4 to 3, increased multiattack damage from 2 to 4.
[*] SluggardC: Resolve Regeneration changed from 5 to 3, hearts changed from 7 to 4.
[*] Badger: Increased basic attack damage from 3 to 4, decreased chance of using a buff.
[*] Cannon Fodder: Increased basic attack damage from 4 to 5.
[*] Weasel: Increased attack damage from 5 to 6.
[*] Moth: Increased attack damage from 4 to 5.
[*] FootmanA: Decreased chance of using a buff.
[*] GravelHound: Changed max Resolve from 30 to 25, increased attack damage from 5 to 6.
[*] Stalagmaw: Increased attack damage from 6 to 7.
[*] BeetleWeasel: Changed Regeneration from 5 to 3, decreased chance of using a buff, increased basic attack damage from 3 to 4.
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[b]Bug Fixes:[/b]
[list]
[*] Fixed an issue where the tutorial didn't display controller UI when playing with a joystick on Steam.
[*] Resolved problems with several encounters that were not implemented in the game.
[*] Fixed missing description boxes for UI elements in the 'Main Menu,' 'Lodge,' and 'Market' screens.
[*] Corrected an issue where clicking on the 'Options' menu button caused its animation to get stuck until the player hovered over it again.
[*] Fixed the absence of UI instructions for pressing and holding the controller button to use the 'End Turn' option.
[*] Addressed an issue where the option button remained stuck in animation after opening the options.
[*] Fixed a bug in the first combat tutorial for controllers where some special sprites didn't display.
[*] Resolved an issue where the game failed to load the next scenario if the player defeated the first phase of 'The Source.'
[*] Fixed the 'Gunslinger' ability, which was increasing audio for each bullet consumed, causing overwhelming loudness at times.
[*] Corrected the 'Dice Customization' tutorial, which didn't progress when equipping a 'Core' with a controller.
[*] Fixed the 'Cold Calculation' ability, which displayed the value of defense applied from its previous use.
[*] Corrected the blur on Die face 'Abilities' description in the 'Underground Village' shop based on the 'Graphics' resolution.
[*] Fixed missing translation in the 'Screen Mode' settings strings.
[*] Added feedback audio when changing the options in the tabs of the 'Options Menu.'
[*] Fixed localization in the fullscreen mode in the Options.
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