Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!
Okay! Another update/blog and still no update 0.6.0?
The thing is, game development is complicated :D
But on a more serious note, we simply want to add a lot of changes, features to the game. And because we are awesome here is a look at all the upcoming changes. Some stuff might have been mentioned before but we think that having a decent overview is worth it.
So let’s start with an image dump! More precisely, how all the different defense structures and traps will change when you upgrade them in-game.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/4aab2c4343bb74145f6773d4ea2bfa88480b65f0.png[/img] Damage Aura (Sketch)
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/4f25f0f745f70fbde54e445eeb384cf40b04ab72.png[/img] Slowing Aura (Sketch)
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/acfc3f1957725ea372bc8d8c5c3aeb64979cd317.png[/img] Catapult
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/baea40eea09419e9d71781b004f2c75c60312913.png[/img] Heliofocus
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/c4756a6d0791747d80e5d366d6c156d8698523e0.png[/img] Balista
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/81f06043c2cac89e91cc5c7565f4eca5588ec889.png[/img] Spring Trap
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/8b2a523b4464b91ed0b0c3259592262497caa4a7.png[/img] Arrow Trap
So what's next? Like we have mentioned before we are reworking how upgrading will work in the game. Our goal is to drop (as much as possible) small incremental upgrades in favour of more substantial ones. For instance, Helliafocus will now have 4 different upgrades:
[b]Meltdown[/b]
??? crystals
Heliofocus now ignores target armour.
[b]Speed of Light[/b]
??? crystals
Beam now moves ??% faster.
[b]Ignition[/b]
??? crystals
Heliofocus now ignites targets for 50% of tower damage over the duration of ? seconds if they are caught in the beam for too long.
And one more ;)
All numbers are ? because stuff is still being balanced and changed.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/100036ae32cf3407e2dced8d66bb1643cc559425.jpg[/img] Incomplete look at all the different new upgrade icons WIP
[b]Moving on. Balance.[/b]
Now, this is a tough one. A decent portion of the players feel that, currently, the early game is to difficult and you don’t have enough tools to finish levels perfectly on the first try. And while we think that you, possibly, shouldn’t be able to just breeze through [b]every[/b] level on the first try the first levels are introductory levels and everyone should be able to get through them with relative ease. And because we are implementing a new upgrade system we are also going through every level and looking how we can make it better.
Especially because some traps won’t act in the same way they did previously.
Like the Spring Trap!
It’s still work in progress but the idea is that now enemies won't be thrown in a random direction but you will be able to predict where they will “fly”. So in theory, you can 'juggle' enemies.
What more? 5 new levels with a new boss unit and new traps. Bug fixes, balance changes, improved first impression (new intro cinematic) and more!
See you next time!
Don't forget to follow us on social media.
Twitter: https://twitter.com/SeacurityBreach https://twitter.com/soaphog
Facebook: https://www.facebook.com/SeacurityBreach/ https://www.facebook.com/Soaphog/