Patch 0.7.0 has arrived!

Seacurity Breach

Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!

[b]Main changes:[/b] [list] [*] Added the last, 5th chapter featuring 5 new maps and a boss level. [*] Intro in-engine scenario replaced with pre-rendered video. [/list] [b]Other changes:[/b] [list] [*] Added sound effect for crystals and gold coins being dropped by defeated attackers. [*] Improved crawl point navigation logic. [*] Enemies will now properly fall to the ground after spring trap use near props. [*] Prop destruction UI can no longer be improperly accessed from various screens. [*] Vine decoration updated, no longer blocks tower placement on the walls. [*] Fixed assassin ragdoll issue when killed while crawling over arrow trap on the wall. [*] Fixed an issue when aura tower icon will not display if build timer ran out while the player had a tower selected. [*] Fixed spring trap ability to throw attackers over the objective. [*] Multiple prop obstacle sizes adjusted so attackers won't get stuck. [*] Fixed an issue when a player might get stuck in a blurred screen when pressing menu and ESC key simultaneously. [*] Multiple button interactions disabled for windows with animations during the transitions. [*] Camera issues fixed (objects not being rendered under specific angle, building UI not being displayed in corners of the map). [*] Fixed wrong menu display on certain resolutions. [*] Case where enemies would ignore destructible objective in 3_3 fixed. [*] Game speed no longer affects camera rotation speed. [*] Spring tower throw trajectory preview updated. [*] Aura tower placement highlight logic updated. [*] Aura tower model will now properly rotate when updated on a wall. [*] Multiple cases of spring trap interactions with props fixed. [*] Path blocking with towers rare case fixed. [/list]