Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!
[b]Main changes:[/b]
[list]
[*] Added the last, 5th chapter featuring 5 new maps and a boss level.
[*] Intro in-engine scenario replaced with pre-rendered video.
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[b]Other changes:[/b]
[list]
[*] Added sound effect for crystals and gold coins being dropped by defeated attackers.
[*] Improved crawl point navigation logic.
[*] Enemies will now properly fall to the ground after spring trap use near props.
[*] Prop destruction UI can no longer be improperly accessed from various screens.
[*] Vine decoration updated, no longer blocks tower placement on the walls.
[*] Fixed assassin ragdoll issue when killed while crawling over arrow trap on the wall.
[*] Fixed an issue when aura tower icon will not display if build timer ran out while the player had a tower selected.
[*] Fixed spring trap ability to throw attackers over the objective.
[*] Multiple prop obstacle sizes adjusted so attackers won't get stuck.
[*] Fixed an issue when a player might get stuck in a blurred screen when pressing menu and ESC key simultaneously.
[*] Multiple button interactions disabled for windows with animations during the transitions.
[*] Camera issues fixed (objects not being rendered under specific angle, building UI not being displayed in corners of the map).
[*] Fixed wrong menu display on certain resolutions.
[*] Case where enemies would ignore destructible objective in 3_3 fixed.
[*] Game speed no longer affects camera rotation speed.
[*] Spring tower throw trajectory preview updated.
[*] Aura tower placement highlight logic updated.
[*] Aura tower model will now properly rotate when updated on a wall.
[*] Multiple cases of spring trap interactions with props fixed.
[*] Path blocking with towers rare case fixed.
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