Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!
First post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below.
[b]Improvements:[/b]
[list]
[*] Ballista, Catapult and Heliofocus now start targeting attackers before they enter attack radius. This improves tower effectiveness on average.
[b]Before:[/b]
[img]https://i.imgur.com/4fGxOuQ.gif[/img]
[b]After:[/b]
[img]https://i.imgur.com/mGqpSlv.gif[/img]
[*] Attackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap.
[b]Before:[/b]
[img]https://i.imgur.com/ocMtIZj.gif[/img]
[b]After:[/b]
[img]https://i.imgur.com/66LGm8M.gif[/img]
[*] Updated geometry in levels 5_1, 5_3 and 5_4 to better suit the story.
[*] Increased Boulder trap particle effect density to improve its visibility.
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed an exception related to peasant NPCs.
[*] Fixed an exception related to Priest and Suicide Runner particle effects.
[*] Fixed an exception related to selling a specific prop in level and then clicking that tile.
[*] Fixed a bug that would unlock towers after completing a custom level.
[*] Fixed a bug that would award crystals after completing a custom level.
[*] Fixed several issues related to incorrect Spring Trap trajectory display.
[*] Fixed an exception when trying to build under bridges (which is not allowed).
[*] Fixed an exception that would occur if corrupted custom level was loading during start of the game.
[*] Fixed an issue with attacker navigation with certain defense layouts
[*] Fixed an issue with attacker movement indicator in custom levels that contained several resource defense buildings.
[*] Fixed several issues with building highlight in certain scenarios.
[*] Fixed an issue with Food Cart selection in certain scenarios.
[/list]