Patch 1.0.1 has arrived!

Seacurity Breach

Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!

First post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below. [b]Improvements:[/b] [list] [*] Ballista, Catapult and Heliofocus now start targeting attackers before they enter attack radius. This improves tower effectiveness on average. [b]Before:[/b] [img]https://i.imgur.com/4fGxOuQ.gif[/img] [b]After:[/b] [img]https://i.imgur.com/mGqpSlv.gif[/img] [*] Attackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap. [b]Before:[/b] [img]https://i.imgur.com/ocMtIZj.gif[/img] [b]After:[/b] [img]https://i.imgur.com/66LGm8M.gif[/img] [*] Updated geometry in levels 5_1, 5_3 and 5_4 to better suit the story. [*] Increased Boulder trap particle effect density to improve its visibility. [/list] [b]Fixes:[/b] [list] [*] Fixed an exception related to peasant NPCs. [*] Fixed an exception related to Priest and Suicide Runner particle effects. [*] Fixed an exception related to selling a specific prop in level and then clicking that tile. [*] Fixed a bug that would unlock towers after completing a custom level. [*] Fixed a bug that would award crystals after completing a custom level. [*] Fixed several issues related to incorrect Spring Trap trajectory display. [*] Fixed an exception when trying to build under bridges (which is not allowed). [*] Fixed an exception that would occur if corrupted custom level was loading during start of the game. [*] Fixed an issue with attacker navigation with certain defense layouts [*] Fixed an issue with attacker movement indicator in custom levels that contained several resource defense buildings. [*] Fixed several issues with building highlight in certain scenarios. [*] Fixed an issue with Food Cart selection in certain scenarios. [/list]