Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/02f3c83655dd45299a1523b05d3062257f8ec9e1.png[/img]
First update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback!
[b]Fixes and updates:[/b]
[list]
[*] Navigation mesh updates to reduce the number of units getting stuck, walking through some decorations and towers
[*] Priest drum sound no longer gets stuck
[*] Slightly optimized building placement code to reduce overhead
[*] Fix for perfect score not being awarded with health permanent upgrades
[*] Quarter blocks preview icons in the editor now have a background to discern them easier
[*] Aura tower ability icon does not get rotated when placed on a wall for easier access
[*] Spring tower fix for assassin units transitioning from the wall
[*] New decoration items and blocks added to the editor
[*] Editor spawn point replacement fix
[*] Updated asset loading to prevent the main menu popping up during editor loading
[*] Few typos fixed in tower upgrade descriptions, level dialogues, and tips
[/list]
[b]Balance changes:[/b]
[list]
[*] Pressing Alt key during build phase will display defense range
[*] Spring and arrow traps are more likely to affect multiple enemies at once, delaying their hit a little bit
[*] Level 4 and 5 difficulty adjusted
[/list]