Patch 0.5.4. available

Seacurity Breach

Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/94d760e9b5ad7a7c286c5faeab7a46911f8353f1.png[/img] [b]Updates:[/b] [list] [*] Level panning is now possible via "WASD" keys [*] It's possible to see tower ranges in build mode by holding "Alt" key [*] Light columns were added to destroyable object scenario props [*] Status icons for the attackers were added [*] Chapter 1 difficulty rebalance [*] Navmesh updates: units will less likely get stuck in a prop or near stairs [*] Upgrade reset now refunds 100% of crystals back [*] Dialogue editor now has mouse wheel scrolling option [*] New upgrade button [*] Building select screen shows stat icons now [*] Music fade in added [*] Last available level is now selected by default [*] Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them [*] Aura activation button is no longer visible in a build phase [*] Added click sound to difficulty selection buttons [*] Damage aura details in level displays duration now [*] Several props added to the editor [*] Heliofocus description updated [*] Increased Heliofocus base damage by 20% [*] Removed armor from Priests [/list] [b]Fixes:[/b] [list] [*] Stat display issues fixed [*] Camera no longer gets affected by fps and game speed [*] Catapult scorch visual effect is less obstructing now and no longer persists after level restart [*] Blur no longer turns on and off again when going from building selection to dialogue window and when clicking reset upgrades [*] Fixed a case in the level editor when group numbers won't be displayed after loading [*] Arrow trap now properly updates it's range if a tower or prop that was blocking it gets removed [*] Fixed an issue in the editor where clicking geometry, wave, and dialogue buttons fast resulted in darker background [*] Catapult adjustments so it's possible to attack enemies that are very close to it and one tile lower [*] Pillar prop no longer allows weird building placement options [*] Prop preview in the editor when trying to place it on a half block is fixed [*] A few optimization fixes [/list]