Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/94d760e9b5ad7a7c286c5faeab7a46911f8353f1.png[/img]
[b]Updates:[/b]
[list]
[*] Level panning is now possible via "WASD" keys
[*] It's possible to see tower ranges in build mode by holding "Alt" key
[*] Light columns were added to destroyable object scenario props
[*] Status icons for the attackers were added
[*] Chapter 1 difficulty rebalance
[*] Navmesh updates: units will less likely get stuck in a prop or near stairs
[*] Upgrade reset now refunds 100% of crystals back
[*] Dialogue editor now has mouse wheel scrolling option
[*] New upgrade button
[*] Building select screen shows stat icons now
[*] Music fade in added
[*] Last available level is now selected by default
[*] Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them
[*] Aura activation button is no longer visible in a build phase
[*] Added click sound to difficulty selection buttons
[*] Damage aura details in level displays duration now
[*] Several props added to the editor
[*] Heliofocus description updated
[*] Increased Heliofocus base damage by 20%
[*] Removed armor from Priests
[/list]
[b]Fixes:[/b]
[list]
[*] Stat display issues fixed
[*] Camera no longer gets affected by fps and game speed
[*] Catapult scorch visual effect is less obstructing now and no longer persists after level restart
[*] Blur no longer turns on and off again when going from building selection to dialogue window and when clicking reset upgrades
[*] Fixed a case in the level editor when group numbers won't be displayed after loading
[*] Arrow trap now properly updates it's range if a tower or prop that was blocking it gets removed
[*] Fixed an issue in the editor where clicking geometry, wave, and dialogue buttons fast resulted in darker background
[*] Catapult adjustments so it's possible to attack enemies that are very close to it and one tile lower
[*] Pillar prop no longer allows weird building placement options
[*] Prop preview in the editor when trying to place it on a half block is fixed
[*] A few optimization fixes
[/list]