Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/2634cdb87aac1fd85b522eb3762c0d52d30c574d.png[/img]
[b]Tower balancing and fixes:[/b]
[list]
[*] Damage aura tower effect radius is now shown when the building is placed
[*] Damage aura tower cooldown resets when the wave starts
[*] Damage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade
[*] Damage aura tooltip update
[*] Heliofocus ignition upgrade cost reduced from 500 to 250
[*] Miner upgrade cost reduced from 2500 to 1500
[*]
[/list]
[b]Enemy balancing and fixes:[/b]
[list]
[*] Assassin HP bar position tweaked for crawling animation
[*] Assassin path preview fix for a case where no normal path is present (only wall crawl)
[*] Priests no longer destroy barricades in seconds
[*] Enemies getting stuck in certain places (chapter 1 level 5 for example) was fixed
[/list]
[b]Level balancing and fixes:[/b]
[list]
[*] Updated Pengworth, Gooserod, Chickatoon, Pelicarden, Puffinor, Flamingate geometry to prevent attackers from getting stuck in various places.
[*] Nerfed Gooserod and Eagledon difficultly slightly.
[/list]
[b]Other fixes:[/b]
[list]
[*] Prop removal price increase now properly resets after the map ends
[*] Crystals no longer get stuck
[*] Some of the decorative props updated to prevent building towers in them
[*] Level editor water toggle hotkey disabled during text field input
[*] Level editor double click sound on enter fixed
[/list]