Patch 0.5.2. available

Seacurity Breach

Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33543832/2634cdb87aac1fd85b522eb3762c0d52d30c574d.png[/img] [b]Tower balancing and fixes:[/b] [list] [*] Damage aura tower effect radius is now shown when the building is placed [*] Damage aura tower cooldown resets when the wave starts [*] Damage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade [*] Damage aura tooltip update [*] Heliofocus ignition upgrade cost reduced from 500 to 250 [*] Miner upgrade cost reduced from 2500 to 1500 [*] [/list] [b]Enemy balancing and fixes:[/b] [list] [*] Assassin HP bar position tweaked for crawling animation [*] Assassin path preview fix for a case where no normal path is present (only wall crawl) [*] Priests no longer destroy barricades in seconds [*] Enemies getting stuck in certain places (chapter 1 level 5 for example) was fixed [/list] [b]Level balancing and fixes:[/b] [list] [*] Updated Pengworth, Gooserod, Chickatoon, Pelicarden, Puffinor, Flamingate geometry to prevent attackers from getting stuck in various places. [*] Nerfed Gooserod and Eagledon difficultly slightly. [/list] [b]Other fixes:[/b] [list] [*] Prop removal price increase now properly resets after the map ends [*] Crystals no longer get stuck [*] Some of the decorative props updated to prevent building towers in them [*] Level editor water toggle hotkey disabled during text field input [*] Level editor double click sound on enter fixed [/list]