SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
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[h1]Weapons[/h1]
There is a 5 weapons in the game
[list]
[*] [b]Treble Clef Sword[/b] - old reliable weapon with medium range and speed
[*] [b]Alto Clef Bow[/b] - good for dealing damage at great distances
[*] [b]Bass Clef Scythe[/b] - Slower weapon with larger swings
[*] [b]Blunder Trombone[/b] - Great for staggering and dealing huge damage
[*] [b]Electric Guitar[/b] - Shockingly good, but have restricted mobility
[/list]
Each weapon has a unique moveset of animations/
There is main weapons on LMB and range weapons at RMB that uses notes to shoot
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Weapons are dropping [u]from every boss[/u] (arenas 5.10.12.15.20.24) and have [b]3 stats[/b]
[list]
[*] [b]Damage[/b] - it's a multiplier of base damage of the weapon. [i]This stat is always higher on the new weapon.[/i]
[*] [b]Speed[/b] - it's a multiplier of base animation speed and downtime between hits. [i]This stat has random nature[/i]
[*] [b]Range[/b] - Multiplier of swing size. [i]This stat has random nature[/i]
[/list]
Overall, it's freshens the gameplay and make boss battles more meaningful, cause you getting sweet new weapon for your arsenal!
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[h1]Talents[/h1]
Misery - it's negative energy and you better use it than collect it yourself.
Same way it works in GwenBlade where your Miseries are fuel to become better!
Bad experience is still experience^^~
Right now you can increase your Max health, get more MOTIVATION, Damage and learn new tricks to deal with stress more efficiently!
...
Overall this update include all groundwork for new weapons and talents, that would be implemented with every new Update.
I'm solodev and trying my best, and welcome any feedback!
Weekly Updates will be coming!