Massive Nexus Update!

GwenBlade

SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5

[img]{STEAM_CLAN_IMAGE}/41758498/39624c87472a73e1014dd18f7ce19004ad4f1caf.png[/img] [b]Nexus[/b] is a hub location that contains new NPC GwenBlade and previous campaign levels. They will be modified in later updates, now idea to make them like dungeons where you can find artifacts to make your life easier. [img]{STEAM_CLAN_IMAGE}/41758498/0ad195f828776dc73426f0fcd1c5d887387fe7c7.png[/img] [b]GwenBlade[/b] is a NPC that would be able to help you by taking your suffering to make you stronger! [u]Now new moves and electro guitar is purchasable through the menu[/u], and anything that you have purchased will remain forever, even after your death, so it's RogueLite element [img]{STEAM_CLAN_IMAGE}/41758498/59516e49af9df2023dcc2d7439e7de8bf23c9dd1.png[/img] Every move and weapon has unique animated footage as preview so you would for sure what you buying! Now you can purchase [list] [*] [b]Electroguitar[/b] - unique weapon that has fast and large attacks by just playing riffs! But in comparison with the sword, not so mobile. [*] [b]Treble Charging[/b] - two unique attacks for Treble Sword that available throw charging the Left Mouse Button on ground and air [*] [b]Tornado[/b] - Summon a tornado that deals some damage and stunning the foes. To that you need to press jump right after any attack of Treble Sword [*] [b]Faster Treble attacks[/b] - makes your attacks with treble sword faster [*] [b]Faster Dodges[/b] - makes your dodges more frequent to make [*] [b]Sharp Dash[/b] - Dodge after an attack of the treble sword to slash enemies in fast pace [/list] [img]{STEAM_CLAN_IMAGE}/41758498/0debfb89de2cb11879742bbfa81bf40270731201.png[/img] [u]3 New arenas were added in roguelike pool![/u] [b]The Game was rebalanced[/b] to make the progression through roguelike would be a softer experience. First arenas has not 3 waves, but continuously growing from 1 to 3. To be more clear encounter 8 is would as a hard as first in previous updates. Now also with the normal waves there is also waves that contains only one kind of enemy to make players understand each enemy better. [u]Encounters now updated from 12 to 24.[/u] [u]HP boost for enemies with every encounter now lesser[/u] - from 25% to 5% for every encounter. So the same enemy on 10-th encounter would have 150% max HP instead of 350%. [u]All abilities was rebalanced [/u]around this HP change and also has a bigger cool down, cause with the previous CDs most players would just take either damage boost of charges, cause Cool down was really good in begin. I hope you would be more clean experience in RogueLite overall, but also would glad to see any criticism and argument that you have. Next updates would be smaller, more frequent, and would be about adding shops between encounters, new skills and new abilities with old abilities redesign. After a week there would be a story update to make your runs in the game more meaningful and will jump into Jane Walker's (protagonist) life!