SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
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I'm so happy by delivering this update! I hope you would be too, and have some tense and thoughtful fights in DreamLike Roguelite!
[b]SHOP [/b]
As you can see there is a Shop as a room between Rogulite arenas, here you can exchange your Happiness to make you stronger but all powerups are for the current run. So choose wisely how to spend your goodies^^
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This paw signals you that after this Door there would be shop!
Now there is more Rewards in Roguelite and more possibilities for deck building!
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Suffering and Happiness system was changed. After dying you get a 25 suffering for every 100 happiness that you have, to make the balancing act of them more controllable we added them as rewards after completing an encounter.
Also there is Key that now only heals you a 10% of your health and they would stay after you died in the run. But sadly there is no use for them untill the next update.
[b]INFUSIONS[/b]
There is 5 Infusiable moves:
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[list]
[*] Ability
[*] Dash
[*] Jump
[*] Kill
[*] Attack
[/list]
Upon using any of this moves or killing enemy there would spawning hitbox that would inflict certain status. Or in the case of ability - there would be not any additional hitboxes and statuses would inflict upon hitting the enemy
There is five statuses that you could inflict
[list]
[*] Heal - Pink (Would heal you in certain Amount)
[*] Freeze - White Green (would slow all enemy's moves)
[*] Fire - Red (Would burn enemy)
[*] Doom - Orange (Would spawn explosion that makes aoe Damage)
[*] Needle - Ultramarine (Every new attack with a needle would make more Damage)
[/list]
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If you already have an infusion on certain move, then their levels would be summarized. Either you like to upgrade only one move or to inflict as many as possible - is up to you!
They all makes gameplay and decision making more thoughtful and enjoyable! To do that you every run is different - there is one free Infusion at the Hub. Here is how it's looking like
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Besides some bugfixes and minor balance changes there is also big leap in technic side - game is now on Unreal Engine 5! The reason to change the engine version was to implement destructible decorations and to have less restrictions in making animations for the game.
It was a hard month for me and i'm really sorry to not delivering any story content with that update. I felt that gameplay is still a bit hollow so in the middle of making story content i turn around to include Infusions and Shop. Next Update would at least include a key usability and maybe it would just small update.
That everything for now on, keep you safe and let me know if it something bothering you in this game!