Story Update #2 Julia

GwenBlade

SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5

[h1]Story Content[/h1] 5 scenes added to the Game that explore world and characters of GwenBlade. And 3 of them dedicated to Julia a new mysterious Character [img]{STEAM_CLAN_IMAGE}/41758498/8fe4fc761a31d7414b7b20c845287d236083e876.png[/img] She is heartbroken and hopeless, closed from everyone and maybe, just maybe you can help her. Try to light up, show hope. [img]{STEAM_CLAN_IMAGE}/41758498/c70d2595a6d8f139fb974822fcd4e4a604b9a67d.png[/img] Julia's Soul - a lonely island in lightless night, just in a center of vast dark ocean. [h1]Mechanics[/h1] Roguelite and Campaign now has a different memory slots New Mechanic added - a Self rating! It goes up when dealing damage and defeating foes. It's increases amount of happiness that you receive Now range weapons don't consume notes to shoot Abilities don't consume motivation, but notes instead. Cooldown time for abilities is now increased. Basic enemies can drop weapons with a miniscule chance of 1% (as a reminder - bosses and minibosses drop weapons with a 100% chance) After death enemy has a 50% chance to drop a note Block is removed from the game - Now Jane blocks passively if she has motivation [h1]Future[/h1] In the end of the campaign, there is an announcement for a new update with a date - be sure to check it out!