SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
[h1][b]Story content[/b][/h1]
[h2]Julia[/h2]
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New level For Julia were added and half of the level is presented with new perspective that was available on some of the Roguelite levels.
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And also with parts that needed to be done with wallrun
[h2]Debora[/h2]
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Debora also get a level and also a new dialogues
[h3]Story Structue[/h3]
After every session Jane takes a ride to home. At night in a dream you presented with the ability to make yourself stronger by buying upgrades.
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And after that she awakes goes to her job and choose which patient would have a session this day.
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This way you have a downtime betweeen light-paced fights and a room to upgrade character. Also a shops that were introduced in Roguelite are in story mode too - find them!
[h1]Mechanics[/h1]
[list]
[*]Now motivation is reworked and no longer works as a shield and instead is used as resource for dodging.
[*]Added new feature to aim manually by holding right mouse button. In that mode, you will by pressing left mouse button. Projectiles in this mode would go through the enemies, damaging everyone they meet, and if you use shooting with target lock them projectile will destroy by damaging only one enemy
[*]Spells no longer in need on notes and ready right after cooldown. Notes will serve different purposes in the next update.
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[h1][b]Future[/b][/h1]
I hope to make next update in the near future by adding new weapons, levels and dialogues
If you would like to see it in making - visit GwenBlade's discord server
Originally i'd intended to release the game in September, and now it's a whole year of Early Access. I can't say for sure when GwenBlade will be ready but i'm still aiming at polished great project that makes people happy^^~