SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
Big shotout to Ian Mitchell from GwenBlade's discord server. Most of the changes were done because of his incredible feedback^^~ Thank you so much Ian!
[h1]Fixes[/h1]
[list]
[*]Weapon substats are reworked!
Substats are Speed, Radius, CritChance and CritRate and previously they were set randomly.
This means that when you getting new weapon it can have lower substat and because of that useless. Although rough Damage would always higher
Now it's remade and new system always make 2 substat better and 2 substat worse.
[*]Knife are fixed and give bonus +10% to your attack (so 5 knifes is +50%)
[*]Execution now work at greater radius and if you see F on enemy you will definetely execute him
[*]bug with roguelike mode that will boot you the menu after 12th floor is fixed. For those who don't know after 12th floor there is new biome
[*]I'm planning to retexture some enemies to make thier looks more distinct, but for now i just make healthbars always visible and target icon more flashy
[/list]
[h1]New Features[/h1]
[list]
[*]Note are needed to execute enemies and to teleport to them(with upgrade in the shop)
[*]teleport now have built in 1 second of i-frames and also demolish enemy's armour. So basically you can take off shield and 50% of health by pressing to buttons, but it cost you 2 notes
[*]V-sync added to settings
[/list]
There is some criticism that hasn't been addressed like ControllerSupport, Tutorial system and other things. Some issues will be fixed in the next update, however it will be mostly concentrated on new content like levels, dialogues and cutscenes.
I'm looking forward to hear you feedback to improve the game make you happier^^~
Stan tuned:3