We went on down that road

Adventurers! The following is a roadmap, or list of priorities on what’s being developed as we move through Early Access. Its something we've reworked a lot of times since our Early Access launch and have kept holding it back and reworking it in an attempt to not disappoint as timelines change. With that said, we've extracted some of the things people regularly ask us about and tried to pin down when over the next several months individual things are targeted to land, Its not exhaustive, there’s a lot of systems in game already which we will continue to be expanding upon, polishing and deploying the regular updates we've been doing since the Early Access launch. The chances are we won’t land exactly in the order shown, some things will move around, some things will occur which will require different prioritisation. We also have some content developed which currently doesn't have a scheduled release which will slot in here somewhere. So what's coming up? [b]August[/b] Ability focus on Protection - Druidism – Axes – Maces Willenburg Expansion - Quite a large expansion of the ruined world which Willenburg exists in. We've got some new mobs, quests events lined up here along with a few neat cosmetics related. New Player Experience Work - We've completed some of the work we're doing here, but we are quite heavily focused on improving information to new players helping them find their way around the Early Game. Players who get past level 10 hang around a lot longer than those that don't. Summoned minion Control Systems - a long term want of players is better control of their minions. Whilst we added a simple attack command to give better then just relying on the mob AI, there's a lot we want to do here to make Occult and Druidism players feel more in control of there minions. Summons’ AI - the above comes with quite of lot of changes needed to what your minions get up to and we're taking the opportunity to try and improve the way they follow you around and generally interact with the world. Ice Kingdom Treasure Maps. [b]September[/b] New stat and abilities Musicianship - The last additional stat we had planned in Early Access coming with a variety of party focused buffs and debuffs. Forming Guilds Storage Expansion Great Sea Quest Content Great Sea Treasure Maps. [img]{STEAM_CLAN_IMAGE}/41756378/c7ecc2b418624a5cc3be1331ce102e78e19316c7.jpg[/img] [b]October[/b] Ice Kingdom quest content (side quests) Fire Iron Mines quest content Steamdeck and controller tutorial support Steamdeck and controller UI support [img]{STEAM_CLAN_IMAGE}/41756378/98b84f06d68d94050e8a410a3dfa90b1e9c24196.jpg[/img] [b]November[/b] World Story Continuation (Ice Kingdom) Trade System and ships [img]{STEAM_CLAN_IMAGE}/41756378/b102f85bfec158330ec72d6227f2d0f14b34cf94.jpg[/img] [b]December[/b] Character Model Improvements (both visual and performance) Battlegrounds rework [img]{STEAM_CLAN_IMAGE}/41756378/ef0a6483289d26730e6edb47cbe789278ad61ae1.jpg[/img] [b]January[/b] Star Island – New major area and T4 Quest content. So that's some of the key things coming over the next six months, and here's the latest patch notes. [b]Patch Notes[/b] Hotkeys 1-5 can now be rebound – if you already have a custom keybinding profile configured you will need to bind these (be that to 1-5 or anything else) as they won’t exist within your custom profile. If you don't you won't notice this [b][Quests and Events][/b] Menu options related to the Main Quest now have an icon identifying them when in conversation with NPCs. Rejigged Krinton’s dialog to make it more obvious you should be inquiring about his crops. Agnes has moved down the road closer to the graveyard… and crashed her wagon again…. Some of the land near the Graveyard in Genmire has collapsed into the sea... which will hopefully funnel people to their second weapon and Agnes better... The main quest, and some starting quests around Genmire now display additional directional guidance via the compass. [b][Skills and Abilities][/b] Fixed an issue that would prevent movement whilst using Divine hammer with a shield equipped Increased the visibility of telegraphs for telegraphed attacks (notably the catapults in IK!) Mend and Mass Mending no longer heal over time. Combination Strikes no longer blocks movement. Combination Strikes now has a slightly greater attack angle. Knife Storm no longer blocks movement. Minipets no longer respond to Pet Attack commands. You can now summon minions whilst you have a minipet active. Added two occult ability gems. Reduced the volume of protection casting sounds (even more..). [b][Items][/b] Old nags are now available to adventurer's level 50 or more and the stable-keep says as much. Fixed magic charms not triggering damage numbers with their volley. Fixed the first four magic charm bolts ever witnessed by a player having no sound… Slightly tuned the charge multipliers on magic charms Increased the Power Level of Billy’s brace of pistols Food and drink no longer block movement. Armour 0 no longer shows when inspecting items [b][Performance][/b] Abilities coming off cooldown should be able to be activated much closer to the point where the UI shows them becoming ready – there was previously a worst case scenario 1 second gap before you could use the hotkey following cooldown, this worst case should be .25 seconds now. Updated how the server handles spawning large amounts of enemies with an aim to reduce lag spikes, particularly when people encounter areas where no one has been for a while. Fixed some overdrawing issues occurring in the Darkened Crypt. [b][Misc][/b] Fixed some issues with dwarf animations - I know there's a couple of sneaky dwarf players who crept through when they were briefly able to be made! Fixed some issues with Female character fishing animations. [b][Control and UI][/b] Hotkeys 1-5 can now be rebound – if you already have a custom keybindings configured you will need to bind these (be that to 1-5 or anything else) as they won’t exist within your custom profile. Updated buff icons to look more pleasing. Updated the look and feel of the ‘Q’ and ‘T’ radial menus. The ‘Q’ menu has been updated to only show potions, food&drink and elixirs. The ‘T’ menu has been updated to only show Mounts, Ships, Minipets and Tools. If you've interacted with the chat window, the channel selected will now persist when changing server/zoning. [b][Token Store Updates][/b] A new cosmetic set has been added. A new ancestry has been added. A grey colour has been added. We've updated the item which comes with every Token purchase to a new Red Gem lantern slot item That's all for now Adventurers. Monty