[b]Greetings Adventurers![/b]
Its been six months since the Adventurer’s Domain opened its Early Access doors and greeted the thousands of you who have travelled its lands.
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We’ve had our ups and downs, I don’t think we’ll ever forget the Day of the Wolf when following server maintenance Druids were greeted by several hundred wolf companions rather than just the one they (and us) were expecting, but seeing people explore the world, interact with the various systems and team up to defeat some of the tougher mobs and events has been truly an amazing experience.
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In these six months we’ve provided a constant stream of updates including adding more dungeons, an event system, more quests, fast travel, greater access to reset points, mounts, magic items, expanded the crafting system to allow customisation, Monk style combat, lots of abilities, a lot of polish and customisation to the UI and HUD as well as trying to tackle those barriers that stop people from having the best experience they can have in TADO.
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We couldn’t have done this without all the incredible feedback from the community both on the Discord and here on the Steam forums.
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Very soon we’re going to be publishing an updated roadmap plotting our course through the next six months and somewhat beyond, highlighting key areas of focus, upcoming content and what you can expect.
A big thank you to everyone who has supported the game, the new friends made including those who have passed through and no longer Adventure with us, but that we hope to one day meet again.
As always, I look forward to seeing your all in game.
Take care Adventurers
Monty
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[b]Patch Notes 26th July[/b]
[b][Quests][/b]
Upon arrival at the Order Library, you can pick up a quest which awards 100 unlearning points - [i]this should for most players be enough to completely reset their character at this point in the game.[/i]
[b][Items][/b]
Unidentified Weapons now sometimes generate rare quality items with up to 5 affixes.
Unidentified Weapons which drop from Rare or Boss mobs have a higher likelihood of being rare quality.
Keystones can once again be used to craft rare quality weapons.
Keystone dusts once can again be used to craft magic quality weapons.
Added another tier of bandages.
Increased the effectiveness of bandages.
You can now walk and bandage.
Removed the channel audio from bandages.
Healing and Mana potions no longer prevent movement.
[b]
[Magic Charms][/b]
Magic Charms have been completely reworked.
The left click now functions similar to a bow, charging a stronger attack the longer it is held.
It now has a right click ability which fires 8 weak bolts in rapid succession.
The visual effects of Magic charms match your highest spell school (Manifestation/Druidism/Occult/Protection).
[b][Stats and Abilities] [/b]
All martial abilities have been moved on to the new damage system and had their damage updated.
This means all martial abilities start point for damage is now your base damage and anything that improves that will also improve your abilities. Previously most martial skills would gain an amount of damage for each related stat as well as an amount related to your primaries.
Your weapon already increases its left click damage from related stats and your primaries, so now abilities can also gain power from your weapon.
This does a couple of things for us, firstly it enables us to let you feel the damage gain from upgrading your weapon in your abilities damage (a +20 would do the same damage with a skill as a +0 previously, even though its left clicks would be much stronger).
It also makes the balancing relative powers a lot simpler for us. If something feels worse than a left click, we can simply push up its multiplier to the point where its simply better.
Bleed effects now have their own damage type resistances and vulnerabilities
[b][Maces][/b]
Break is now significantly more effective.
Uppercut now collides better.
Smash has been reworked.
[b][Fencing/Daggers][/b]
Added a new ability gem.
Lacerate and Shank now reward stamina rather than consuming it and require combination strikes to use.
The buff granted by Combination Strikes is now consumed by Lacerate and Shank.
Increased the duration of Combination Strikes.
[b][Spirit][/b]
Added a new ability gem.
[b][Two Handed Sword][/b]
Reduced the Stamina cost of Carve from 75 to 25
[b][Manifestation][/b]
Fire Nova no longer locks you in place for as long.
Ice Bolt has improved hit detection. (edited)
[b][Light Armour][/b]
Draw power now briefly also increases your crit chance along with its mana restoration.
[b][Misc][/b]
Updated various quest texts.
Updated landing sounds.
All Champion/Boss mobs now play a warning sound when approached.
Fixed some issues with two-handed mace’s ability visuals.
Most Islands now have minimaps.