Greetings Adventurers.
There's been quite a few builds go out the last couple of weeks and there's a big one scheduled for next week with some new content, cosmetics and a whole load of buffs to some underperforming abilities and equipment choices.
The following is a recap of several patches over the last couple of weeks.
[b][Items and Equipment][/b]
Unidentified Armour can now sometimes roll rare qualities.
T3 armour can now be crafted using Keystones.
You can now craft T3 armour with Keystone Dust.
Rare armours are not currently named.
It is now possible to acquire breakthrough stones outside of questing.
The T1 Spirit Weapon now requires 16 Spirit.
The T1 Maul now requires 8/8 Maces/Great Weapons.
The T1 Two Handed Axe now requires 8/8 Axes/Great Weapons.
T1 Fist weapons now can be crafted with Keystones.
Fixed an issue with T3 Medium helms not hiding hair.
Fixed and issue with T1 medium helms having the wrong model.
Additional item requirements (like Gun Mastery) now show on item tooltip
Improved various HP recovery food items to be better than the apple.
Added Tier 3 Pistols.
Increased Magic Charms volley damage, it also now uses your channelling value.
Fixed and issue with the Prospector's Fishing Rod’s position.
You can now treasure hunt in the Ice Kingdom.
Items with additional properties are now highlighted green or blue in your inventory.
Maldranite Pistols are now craftable in the Dwarf City
Tier 3 Pistols now come with base primary stat bonus.
The placement of fist weapons have been adjusted.
[b][Skills and Abilities][/b]
Added 4 Druidism Ability Gems.
Druidism pets are now aggressive and will attack hostiles as long as their Druid isn't afk.
Absolute Zero has a larger impact area.
[b][Monsters] [/b]
There are more champions in the Snake Isle, the Ice Kingdom, and Fire Iron Mines.
All champions in the Ice Kingdom and Fire Iron Mines have had their loot tables updated.
Increased the Magma Lords' Volcano cooldown by 25%
Reduced the Magma Lord's damage by ~15%
Reduced the Magma Lord's Health to 62000
Reduced the size of Volcanoes and its damage waves by 15%
Reduced the Magma Lord's vulnerability to Ice to 200%
Fixed and issue with Scale Scream audio levels.
Ice Elemental champions now have armour.
Fixed a variety of issues with Troll animations.
Fixed and issue with Dire Wolfs which would result in an odd network error (‘crabs’ )
Fixed an issue which would cause the Magma Lord to stop spawning
Fixed an issue with the Abomination not having its loot table.
[b][Zones and Questing] [/b]
The Orc Curse Master is no longer by his cauldron.
The rest of the Orc Cave has been opened.
Oozing the Orc Curse now has more guidance, a much larger cauldron and some VFX to attract players too it .
Convergence Point Alpha now has a map and compass.
Spaced out some spawns in the Fire Iron Mines.
[b][Miscellaneous] [/b]
Improved blending of fog and transparent objects (windows/rivers etc) .
You can now buy treasure maps for large sums of gold in Rogue Town (this is very much a gold sink and not intended as an optimal method of acquisition).
Small Mana and Health ticks no longer generate combat text on players.
The Orc Hunter's Fort mount is now animated.
[b][Pet AI Improvements ] [/b]
We’re currently working on overhauling how pets and summoned creatures behave, some of those improvements have been published but there are more to come, including more direct commanding.
Pets in general should follow their master better and warp a lot less.
Pets no longer seek random locations around their master whilst stopped. Pets in general should have much quicker reaction time
See you in game Adventurers.
Monty